In all fairness, Pounce IS a very powerfull ability.
It allows you to bypass a basic restriction in the rules:
You cannot perform both a move and a full attack..
The origin of the 'problem' lies with that basic restriction. If movement and attacks had been on a more relative scale, the Pounce ability would be less powerfull.
example: if you have 4 attacks (regardless of source), you can perform 4 attacks, or three attacks and move 1/4 of your (double) move, or 2 attacks and 1/2 your (double) move, or 1 attack and 3/4 of your (double) move.
With this (house)rule in place, being able to both move and perform multiple attacks is already possible without pounce, so the impact of the pounce ability becomes less severe.
Now, I'm not saying this is a GOOD houserule. It would, however, remove some of the strange effects you get on higher levels, where fighters with multiple attacks either have to stand in place throughout the combat to benefit from their multiple attacks, or move and be reduced to the single attack they could already make at first level (but with a higher attack bonus, of course).
The RAW tend to reduce combat (using melee oriented characters) to a series of attack rolls without any combat dynamic.
That is, if you count without other options melee oriented characters have, of course. Such as Skirmish, power attack, Combat Expertise, etc.