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Changing 3e to d20 rules! Am I doing this right?
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<blockquote data-quote="WaterRabbit" data-source="post: 47912" data-attributes="member: 2445"><p>A few things I noticed:</p><p></p><p>Wound Points</p><p> In the Star Wars system, when you reach 0 Wound points, you are dying. There are no negative Wound points. I would recomend against having negative wounds.</p><p> Also, in SW, when you take wound damage, you make a Fort save at DC 10 or be stunned for 2d6 rounds. I think you should just make a Fort save or be Disabled.</p><p></p><p>Sneak Attacks</p><p> Sneak attacks become fairly powerful, especially in light of the fact that many opponents won't even have vitality points. One suggestion I have seen is to increase the crit range for sneak attacks. It depends on how easy it is to bypass the DR of armor. </p><p></p><p>Action Points</p><p> I think you should call them Luck points. Action points has more of a "how much can I do in a round" feel to them. Similiar to Force Points in SW. I think the SW mechanic is slightly cooler.</p><p></p><p>Defense Bonus by Class</p><p> Defense is generally Reflex save + 2. I think that classes that are based upon heavy armor should not get the best defense values. Fighters, for example, should just get the poor defense values. Which leads to my next comment.</p><p></p><p>Damage Reduction</p><p> Armor should just limit your dexterity (and perhaps Dodge bonuses) and not your Defense Value. Defense bonuses due to class max at +14. Which means you need a 24 or better to hit your opponent. BAB maxes at +20, which means you need a 4 or better to hit. If armor reduces Defense, then you create the situation when a high level fighter is always using Power Attack with all of his attacks and always needing a 2 or better to hit.</p><p></p><p>Shields</p><p> Shields should provide a Cover bonus to Defense.</p><p></p><p>Critical Hits</p><p> I would not allow a weapon to have a range better than 19-20 or a multiple greater than x2. Instead of increasing the range or </p><p>multiple, give those weapons Penetration, which ignores some of a target's DR.</p><p></p><p>Reputation</p><p> About as interesting as alignment. I think reputation should be reflected by a character's deeds more than their level.</p><p></p><p>Anyway, these are my comments FWIW.</p></blockquote><p></p>
[QUOTE="WaterRabbit, post: 47912, member: 2445"] A few things I noticed: Wound Points In the Star Wars system, when you reach 0 Wound points, you are dying. There are no negative Wound points. I would recomend against having negative wounds. Also, in SW, when you take wound damage, you make a Fort save at DC 10 or be stunned for 2d6 rounds. I think you should just make a Fort save or be Disabled. Sneak Attacks Sneak attacks become fairly powerful, especially in light of the fact that many opponents won't even have vitality points. One suggestion I have seen is to increase the crit range for sneak attacks. It depends on how easy it is to bypass the DR of armor. Action Points I think you should call them Luck points. Action points has more of a "how much can I do in a round" feel to them. Similiar to Force Points in SW. I think the SW mechanic is slightly cooler. Defense Bonus by Class Defense is generally Reflex save + 2. I think that classes that are based upon heavy armor should not get the best defense values. Fighters, for example, should just get the poor defense values. Which leads to my next comment. Damage Reduction Armor should just limit your dexterity (and perhaps Dodge bonuses) and not your Defense Value. Defense bonuses due to class max at +14. Which means you need a 24 or better to hit your opponent. BAB maxes at +20, which means you need a 4 or better to hit. If armor reduces Defense, then you create the situation when a high level fighter is always using Power Attack with all of his attacks and always needing a 2 or better to hit. Shields Shields should provide a Cover bonus to Defense. Critical Hits I would not allow a weapon to have a range better than 19-20 or a multiple greater than x2. Instead of increasing the range or multiple, give those weapons Penetration, which ignores some of a target's DR. Reputation About as interesting as alignment. I think reputation should be reflected by a character's deeds more than their level. Anyway, these are my comments FWIW. [/QUOTE]
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Changing 3e to d20 rules! Am I doing this right?
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