Pretty much. Gygax opposed the idea of critical hits, because at the time it was widely desired to players to have them. He stated that if there were rules for it, he'd have to have them affect the players too. One of his Sorcerers Scroll articles had a discussion of it.No.
At the time we played the most B/X the idea of crits (+/-) hadn't occurred to us.
Later on, as we played 1e with others, read Dragon magazine, our B/X games aged into Companion lvs, we began playing other stuff, we came across all kinds of crit systems & crazy % charts (ex; Role Master).
We discussed them.
We used them in the games where they included.
But we never really adopted any into our D&D of the time.
Never added them to our 2e either.
Was & still disappointed to see them codified into 3x+.
Did you created house rules for "critical" rolls of 20 and 1 for your campaigns?
We decided a "natural" 20 did maximum damage. On a 1 you dropped your weapon.
I'm good with 20 being an auto-hit (none of that five-times-repeating on the THAC0 table business) and 1 being an auto-miss.I play that a 20 is an auto-hit, regardless of AC, and does max damage. A roll of 1 is an automatic miss.