here's a char
No background or languages yet...
Emram Creekside
Brantish Evoker 3 (no Enchantment/Illusion)
HP….....14 (6 1st + 4 2nd + 4 3rd)
AC….....15 (10 +3 dex +1 size +1 deflection)
Init…...…7 (3 dex +4 improved init)
Speed….20 ft
BAB….....+1
ABILITIES
STR…..8…..-1….…2 pts (-2 Str)
DEX….16..+3….…6 pts (+2 Dex)
CON…14…+2….…6 pts
INT…..18…+4…...10 pts (+2 Int)
WIS….14…+2…...6 pts
CHA….10…..0…….2 pts
SAVES
Fort…4=1 base +2 Con +1 race
Ref….5=1 base +3Dex +1 race
Will….6=3 base +2 Wis +1 race
ATTACK
Melee…..0 (1 BAB -1 Str)
Ranged…4 (1 BAB +3 Dex) /+1 thrown weapons
Evoker 3: BAB +1, Fort +1, Ref +1, Will +3, Skills (36): Alchemy 1 (5), Climb 0 (1), Concentration 6 (8), Hide 0 (6), Jump 0 (1), Knowledge (Arcana) 6 (10), Knowledge (Religion) 6 (10), Knowledge (History) 6 (10), Knowledge (Nobility/Royalty) 5 (9), Move Silently 0 (4), Spot 0 (4), Spellcraft 6 (10)
Languages:
SPELLS
0th (4/day +1 Evoc; Save DC 14/16): All except Enchantment/Illusion
1st (3/day +1 Evoc; Save DC 15/17): Shield, Mage Armor, Magic Missile, Expeditious Retreat, Feather Fall, Obscuring Mist, Mount, Summon Monster I, Magic Weapon
2nd (2/day +1 Evoc Save DC 16/18): Flaming Sphere, Rope Trick
Feats/Special Abilities:
Scribe Scroll
Summon Familiar
Spell Focus (Evocation)
Improved Initiative
Equipment:
Personal Field Generator (good idea) (as ring of protection +1) (2000 creds)
Spell Component Pouch x10 (50 creds)
Cold Weather Outfit (8 creds)
Courtier’s Outfit (30 creds)
Backpack (2 creds)
Light Crossbow (35 creds)
Bolts x20 (2 creds)
Dagger (2 creds)
Warpony (100 creds)
Chain Shirt Barding (100 creds)
Riding Saddle (10 creds)
Trail Rations x14 (7 creds)
Bottle of Wine x2 (20 creds)
Total: 2366 creds
Starting creds: 444