One of the other judges can confirm or deny these rulings as they see fit, but I wanted to get something concrete posted so that our characters can move on to other adventures.
If I had been DMing, the following is what I would award the group for XP and treasure...
[Judgehat]
Experience:
- 800 XP, for 8 months of game-time.
- 100 XP, for each responding properly in-character to Janos' job offer. (CR 1 Roleplaying)
- 100 XP, for information gained during Janos' mission briefing. (CR 1 Roleplaying)
- 100 XP, for bypassing the house defenses. (CR 1 Magic Trap)
- 0 XP, for getting caught and imprisioned.
- 100 XP, for interrogating a Charmed Jack during imprisionment. (CR 1 Rolplaying)
- 200 XP for combat encounters against house guards. (Two CR1 Combats)
Total:
1300 XP each.
Treasure:
- 120 gp
- 30 pp
- Several candlesticks and candelabras (2000 gp total value)
- Masterwork Greatsword (350 gp value)
- +1 Shortsword (2310 gp value)
- Arcane Scroll of Detect Magic, Magic Weapon & Fox's Cunning (187 gp, 5 sp value)
Total current value:
5267 gp, 5 sp.
Total 'market' value:
2848 gp, 7 sp, 5 cp.
Notes:
The treasure does not include the
500 gp each payment from Janos.
Since they were never specified, I determined the coins, the value of the candelsticks and the spells on the scroll randomly as if they were treasure for two CR 1 encounters.
I assume the Greatsword was mastersword, since it was described as very high quality but not magical.
I assumed that the short sword was simply +1, since it was obviously magical, and that is the bare minimum enhancement for a magical weapon. I'm ignoring the fact that it was described as bone, since the material penalty would cancel out the enhancement bonuses, effectively making it a very expensive, but purple-glowing, 'normal' short sword... And that's practically useless to anyone (though it'd look pretty neat). The short sword has been left as medium-sized, since it would never make sense for a human wizard (with human cohorts) to create small-sized magical weapons.
[/Judgehat]