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Adventure: Redblade's Riches!! (Ozymandias79 judging!)

Darksteed

First Post
*Kauldron twirls his blade within his hand as he eyes and studies the lone wraith cautiously. Before suddenly lashing out at it with a slash of his sword propelled by holy force. His tired stat causing him to miss the ghostly wraith.*

Argh! Phew! *He huffed taking another puff of his cigar.* Damn this blade be getting heavy. Gonna need a smoke break soon.

*Stepping back a step to distract the Ghoul some.* Oi, smelly get your mitts off of Beyrk there. I don't think he likes your type.

[sblock=Actions]Standard: Virtuous Strike vs. Wraith
-Attack: +8 vs. AC (15; Miss)

Move: Shift to I15

Minor: Divine Challenge Ghoul
-Effect: Wraith loses Divine Sanction. Ghoul becomes Divine Sanctioned.
-Divine Sanction: Creatures are Marked taking a -2 penalty to attack rolls if they target another character other then Kauldron. As well as take 10 RADIANT damage if they target another character other then Kauldron.

Save vs. Weakened: 3 (Fail) (Wow this +2 to saves is doing me nothing this whole encounter. must be some sort of super weakened. Heh.)
[/sblock]

[sblock=Kauldron]Kauldron- Male Goblin Paladin 2
Passive Perception: 11, Passive Insight: 11
AC:23, Fort:17, Reflex:19, Will:18 -- Speed:5
HP:29/35, Temp HP:0
Bloodied:17, Surge Value:8, Surges left:10/12
Powers-
Divine Challenge
Enfeebling Strike
Goblin Tactics
Virtuous Strike

Action Point [X]
Call to Challenge [X]
Channel Divinity [X]
Javelin [ ] [ ]
Second Wind [ ]
Valorous Smite [X]

Lay on Hands [ ]
Majestic Halo [ ]
Symbol of Brawn [ ]
[/sblock]

[sblock=OOC] I'll be gone on vacation for a week. Don't know if I'll make it online to post anything. Will be back next weekend. Just so people know.

Thanks.

DS[/sblock]
 

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ScorpiusRisk

First Post
Beyrk, unable to move, sets into the ghoul with a singing strike drawing attention to it from his allies. All the while he manages to keep a wayward eye on Kauldron and maintain his canons.

[sblock=ooc]
Actions:
Start:
Move:
Minor: sustain canon of avoidance on Kauldron
Standard: warsong strike vs. ghoul (1d20+10=26, 1d8+6=12) = hit, 12 dmg. An ally that hits the ghoul before the end of my next turn gains 4 temp hps.

End:save (1d20=7) = fail = immobilized.

I'll save you! Dang't yells, trying to protect his goblin friend. Another bolt of lightning arcs from his dagger, this time at the wraith challenging the paladin. The electricity shreds away most of its form, leaving only a lingering wisp, a stray bolt striking the ghoul as well. Dang't then once again tried to hide himself in the tomb. His cry when he steps on bone shard doesn't help.

[sblock=Actions]Lighting Strike vs Wraith: Hit, 8hp after insubstantial. Arc it to the Ghoul for 4 hp (doesn't gain THP since it isn't an attack). Stealth to Hide: Stealth (1d20+7=11)[/sblock]

Hrav swings around to the flank the remaining skeleton with Beryk, then jabs Black Death right into the undead's left eye socket. The skeleton skull bursts, sending black shards of bone in every directions. One lodges itself in Hrav's shoulder. The Skeleton keeps up its attack despite its wounds.

[sblock=Mechanics]Move action -Tumble to H12 (July update improved Tumble from half your speed to your full speed).

**im quite pleased with that**

Minor action - Apply Predatory Eye to Skeleton 1.

Standard action - Torturous Strike against Skeleton 1. Applying Student of the Sword for a +1 bonus and marking Skeleton 1.

Torturous Strike (CA, SotS, SA, PE) (1d20+12+2+1=28, 2d10+10=29, 2d8+4=12, 1d6=3)

Hits AC 28 for 44 damage and marking Skeleton 1.

**This bloodies the skeleton causing a close burst 3 attack. This targets Hrav, Beryk and Kauldron in that order. Only hits Hrav, 23 vs Reflex, 11 necrotic damage.**[/sblock]

*Kauldron twirls his blade within his hand as he eyes and studies the lone wraith cautiously. Before suddenly lashing out at it with a slash of his sword propelled by holy force. His tired stat causing him to miss the ghostly wraith.*

Argh! Phew! *He huffed taking another puff of his cigar.* Damn this blade be getting heavy. Gonna need a smoke break soon.

*Stepping back a step to distract the Ghoul some.* Oi, smelly get your mitts off of Beyrk there. I don't think he likes your type.

[sblock=Actions]Standard: Virtuous Strike vs. Wraith
-Attack: +8 vs. AC (15; Miss)

Move: Shift to I15

Minor: Divine Challenge Ghoul
-Effect: Wraith loses Divine Sanction. Ghoul becomes Divine Sanctioned.
-Divine Sanction: Creatures are Marked taking a -2 penalty to attack rolls if they target another character other then Kauldron. As well as take 10 RADIANT damage if they target another character other then Kauldron.

Save vs. Weakened: 3 (Fail) (Wow this +2 to saves is doing me nothing this whole encounter. must be some sort of super weakened. Heh.)
[/sblock]

Quagmire rushes across the room, slicing through what little remained of the wraith. It dissipates into the air, causing just enough distraction for Kauldron to slip into a better position. Girth fires off another bolt of Eldritch energy, skimming the roof of the room.

Meanwhile, the ghoul, hungry for flesh and getting desperate ignores Kauldron's challenge, to try and take down Beryk, only to be burned by radiant light.

The remaining skeleton, even without his head, manages to parry one of Hrav's weapons away to add another wound.

[sblock=ooc]Quagmire takes 5 necrotic damage
moves to H16
Attacks Wraith with Wolf Pack Tactics (shifting Kauldron to H14), 22 vs AC dead.
Saves

Girth Curses the ghoul. Eldritch Blast. Miss

Ghoul attacks Beryk, taking 15 radiant damage. 16 vs AC, Miss

Skeleton attacks Hrav. 24 vs AC, 5 damage and 5 additional necrotic damage.[/sblock]

--------------------------

Round 4

24; Hrav; H12; 26/51; Acted
24; Kauldron; H14; 29/36; weakened (save ends); Acted
19; Quagmire; H16; 41/46; Acted
11; Girth; K17; 50/50; Acted
11; Enemies; Acted
Ghoul; I14; 32/63; Divine Sanction, Cursed
Skeleton; I13; 21/77; Bloodied, Marked by Hrav
10; Beyrk; J14; 23/40; Immobilized (save ends)
10; Dang't; L17;

Stats

Ghouls (Vulnerable 5 Radiant)
AC 21 F 18

Skeletons (Vulnerable 5 Radiant)
AC 17 R 16

Some Sarcophagi are open and some are closed. All are difficult terrain if climbing over and grant cover (or superior cover if you're small or prone).

[sblock=map]
Crypt07.png
[/sblock]
 
Last edited:


stonegod

Spawn of Khyber/LEB Judge
Dang't loops his hand with this dagger, forming what appears to be a loop of lightning. He thrusts his hand out trying to catch it on the remaining ghoul. His aim is off, however, and it catches uselessly on a nearby tomb.[sblock=OOC]Pinning Bolt vs G: Ref 14, 22 lightinging, prone, and slowed if hit (unlikely).[/sblock][sblock=Dang't]Dang't—Male Goblin Storm Sorcerer 2
Initiative: +5, Low-Light, Passive Perception: 11, Passive Insight: 11
AC: 15, Fort: 13, Reflex: 16, Will: 17 — Speed: 6
Resist: lightning 5, thunder 5
HP: 37/37, Bloodied: 18, Surge: 9, Surges left: 8/8
Action Points: 1/1, Second Wind: Not Used, Milestones: 0
Powers -
Storm Walk
Lightning Strike

Pinning Bolt
Dancing Lightning

Howling Tempest
Goblin Tactics
Storm Soul
Sneak Attack
Sorcerous Sirocco

Stormbiter Warblade Dagger +1

Dang't[/sblock]
 

Erekose13

Explorer
Beyrk, still unable to move, sets into the ghoul with a singing strike drawing attention to it from his allies. He too is emboldened by his strike. All the while he manages to keep a wayward eye on Kauldron and maintain his canons.

ooc:An ally that hits the ghoul before the end of my next turn gains 4 temp hps.
Beyrk gains the 4thps.

[sblock=ooc]
Actions:
Start:
Move:
Minor: sustain canon of avoidance on Kauldron
Standard:warsong strike ghoul vs AC (1d20+12=27, 1d8+6=13) = hit, 13 dmg. An ally that hits the ghoul before the end of my next turn gains 4 temp hps. and I gain 4 thps.

End:save (1d20=7) = fail = immobilized.

[sblock=stat block]Beyrk Verkunder - Male Hobgoblin Bard 3
Initiative: +3, Passive Perception: 11, Passive Insight: 12, Low-Light Vision
AC: 18, Fort: 16, Reflex: 14, Will: 18 - Speed: 5
HP: 23/40 + 4thps, Bloodied: 20, Surge Value: 10; Surges left: 11/11
Action Points: 0

Powers:
Misdirected Mark
Warsong Strike
Virtue of Valor

Hobgoblin Resilience
Majestic Word 2
Words of Friendship
Shout of Triumph
Charger's Call

Slayer's Song
Canon of Avoidance
[/sblock][/sblock]
 
Last edited:


The Digger

First Post
Determined to help his companions and bothered by his comparative lack of success so far, Girth squeezed shut his eyes and begged his Mistress’s favour.

“Help we need, my Lady. Already many wounds my friends hgave suffered. Beg I your favour, this night.”

Feeling enervated, his eyes shot open and, with an eldritch glow behind them, he stared at the ghoul in the centre of the combat.

“My Curse already you have. Now my Lady’s real power feel.”

His rod almost leapt from his hand as a sizzling bolt shot through the dank air of the crypt to impact fully on his target.

[sblock=OOC]Dire Radiance vs Fort; 20+10 (crit!) 16 damage + 3 (Curse) +4 crit = 23 radiant damage.[/sblock]
 

garyh

First Post
Hrav jabs Black Death right into the skeleton's spine, and the undead falls to pieces. The bugbear then moves nearer to another target.

[sblock=Mechanics]Standard action - Piercing Strike against Skeleton 1.

Piercing Strike Skeleton 1 (CA, SA) (1d20+12+2=30, 1d10+6=16, 2d8+4=11)

Hits Reflex 30 for 27 damage against Skeleton 1. Skeleton 1 is dead.

Move action - Move to I13.[/sblock]

[sblock=Hrav's Info]Hrav Kortaga - Male Bugbear Rogue (Fighter) 6
Initiative: +7, Passive Perception: 20, Passive Insight: 19, Low-Light Vision
AC: 20, Fort: 18, Reflex: 20, Will: 15 - Speed: 6
HP: 26/51, Bloodied: 25, Surge Value: 13, Surges left: 8/8
Action Points: 1
Resists: 5 Necrotic, 5 Poison

Powers:
Clever Strike
Piercing Strike

Everybody Move
Nasty Backswing
Predatory Eye
Second Wind (Item: May use two surges when bloodied)
Student of the Sword +1 and Mark
Torturous Strike
Tumble

Handspring Assault
Mocking Strike


Acidic Rapier - Ranged Attack (Encounter)
Acidic Rapier - Ongoing Damage (Daily)
Deathcut Leather Armor (Daily)
Lightning Dagger -Lightning Damage (At-Will)
Lightning Dagger -Burst (Dailyl)
Potion of Healing x1


Full character sheet[/sblock]
 


covaithe

Explorer
Quagmire moves to surround the ghoul and bellows as he strikes, "We've got 'em now, lads. Let's put this un down and get on with the treasure, eh?" But as he swings, his foot comes down awkwardly on a bit of rubble, and he has to abort the blow to catch himself and prevent a nasty fall.

[sblock=actions]Move to I15 flank with Hrav. Standard: Warlord's strike: Natural 1. Sigh. [/sblock]
 

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