Blue arcs continue to dance around the little gob's head. Causually, he seems to pluck one out with his dagger, spin it around, and fling it at the ghoul approaching Kauldron. It explodes in a blue-white flurry, but when it clears, the ghoul is entirely unharmed.
Ooops, Dang't says quietly, then climbs into the nearby sarcophagus to hide. His curse when he stubs his toe, however, does not help.
[sblock=OOC]
Dancing Lightning vs G1: Miss. Clamber next to Gith and drop down to hide:
Stealth 12
** moved to L17**[/sblock]
Beyrk does his best to keep Kauldron on his feet seeing the little guy some so close to falling. With an encouraging word to Kauldron the fat hobgoblin begins to recite his canons bolstering the goblin further. Then drawing on his reserves, Beyrk launches a devastating shout of triumph towards all of the creatures arrayed next to him. In the confusion Kauldron is able to get back around behind his companions.
[sblock=ooc]
Actions:
Start:
Move:
Minor: Majestic Word on Kauldron, surge + 5 hp, +5 temp hp, + no shift
Standard: Canon of Avoidance on Kauldron (+2 to all defenses)
Action Point:
shout of triumph vs. skellie, ghoul, wraith fort (1d20+7=11, 1d20+7=25, 1d20+7=10, 1d6+6=12) = miss, hit 12 dmg + push 4, miss
- also shifts Kauldron to L16 (or L17 if possible, with 5 squares of shift it should be)
**I stuck him in L16**
[/sblock]
Hrav destroys one wraith, then moves on to face the next.
[sblock=Mechanics]Standard action - Piercing Strike against Wraith 2.
Piercing Strike (CA, SA) (1d20+12+2=25, 1d10+6=15, 2d8+4=7)
Hits Reflex 25 for 22 damage (11 due to insubstantial). Wraith 2 is dead.
Move action - Shift to J15.[/sblock]
"Hang tight, Kauldron. We'll get ye back on yer feet in no time," Quagmire bellows. He ducks around the sarcophagus and, as he approaches Kauldron, his armor flares with a brief white glow. Quagmire winces, but Kauldron feels better as the necrotic taint leaves his body.
[sblock=ooc]Minor: inspiring word on Kauldron, heals surge +
6 hp.
Move: M16 (or adjacent to Kauldron, wherever he is)
Standard: sub for minor, chainmail of sacrifice to take Kauldron's ongoing necrotic damage.
Sorry for the absence, guys. I just needed a bit of a break from it all, I guess.
[/sblock]
Oi, lads! Thanks for the assist.
*Said as Beyrk and Quagmire did there thing. Kauldron then moved in behind the now flanked wraith taking another sway at it with his sword.*
[sblock=Actions]Move: Move to H16
Standard: Virtuous Strike vs. Wraith
-Attack: +10 (w/CA) vs. AC
-Damage: 1d6+4 RADIANT damage (6 divided by 2 (weakened) = 3 + 10 vulnerable radiant = 13 divided by 2 (Insubstantial) =
6 damage total)
-Effect: Kauldron gains +2 to saving throws until the end of his next turn.
-Effect: Wraith remains under the effect of Divine Challenge since Kauldron attacked it this turn.
-Divine Sanction: Creatures are Marked taking a -2 penalty to attack rolls if they target another character other then Kauldron. As well as take
10 RADIANT damage if they target another character other then Kauldron.
Save vs Weakened: 7[/sblock]
Girth takes aim and sends a blast or arcane might at the wraith, but shoots high. The remaining undead push forward, focusing now more on Beryk at the front of the lines. The ghouls grabs a chunk of flesh as the skeleton slices with dark energy. Kauldron keeps the wraith locked in a duel. It slides around the goblin then lays an icy finger on his head.
[sblock=ooc]Girth
Misses
Ghoul moves forward to I14 and attacks Beryk.
26 vs AC, 8 damage and Beryk is Immobilized (save ends)
Skeleton move to I13 and attacks Beryk.
21 vs AC, 4 damage and 5 necrotic damage.
Wraith shifts to G16 then attacks Kauldron.
23 vs Reflex, 5 necrotic damage.[/sblock]
--------------------------
Round 3
24; Hrav; J15; 47/51; Acted
24; Kauldron; H16; 29/36; weakened (save ends); Acted
19; Quagmire; M16; 46/46; 5 ongoing necrotic (save ends); Acted
11; Girth; K17; 50/50; Acted
11; Enemies; Acted
Ghoul 1; I14; 63/63;
Skeleton 1; I13; 65/77;
Wraith 1; G16; 9/37;
Divine Sanction,
Bloodied, Cursed
10; Beyrk; J14; 23/40; Immobilized (save ends)
10; Dang't; L17;
Stats
Ghouls (Vulnerable 5 Radiant)
AC 21 F 18
Skeletons (Vulnerable 5 Radiant)
AC 17 R 16
Wraith (Vulnerable 5 Radiant) Insubstantial
AC 16 R 16
Some Sarcophagi are open and some are closed. All are difficult terrain if climbing over and grant cover (or superior cover if you're small or prone).
[sblock=map]
[/sblock]