[sblock=Stealth]I'm assuming Dang't is still in stealth for this attack (and thus effectively invisible) as his Stealth roll is still there on his status line. If he isn't, then add a shift away and the attack is a miss.
**Ah yes, I didn't tell you wether it was successful or not because these undead don't really show with their facial expressions wether they see you or not. You won't know till you try to do something that would trigger an action from them, like you do next.**[/sblock]
Dang't feels the fetid presence of the skeleton looming over him, but it seems distracted by his bigger allies. He uses this to his advantage as he channels lighting from his serrated blade at the undead's backside. The bolt shatters the undead into many pieces as it pushes through and connects with the nearby ghoul, arcing around Quag as it does so.
[sblock=Actions]
Lighting Strike w/ CA SA vs S2: Ref 17, 22 lighting and 8 lighting to G2. Since the damage with my Storm Soul bonus was enough to kill S2, I moved it to G2.
**Hey look, you had stealth! Yay. . . now, of course, you don't.**[/sblock]
[sblock=Goblin Tactics]When the Wraith misses Kauldron. He'll shift to E15 using Goblin Tactics as an Immediate Reaction.[/sblock]
*Kauldron ducks and weaves through the fray of battle as undead launch themselves upon him. He winces as he feels the sting of the sharp bone knick his neck.*
Argh! That has a nasty sting to it. Fine you wish to play it that way do yee? Here then I have something really nasty for the lot of yee all.
*Kauldron tenses up, curling his shield and sword arm inwards. He chants a quick pray to his forsaken god. Calling forth the light of burning madness, Kauldrons armor lights up brilliantly. light pouring out of all it's cracks and crevices. Then suddenly it explodes in a brilliant flash stinging the nearby enemies harshly. With the Flash of light Kauldron uses the distraction at hand and makes a quick slash at the wraith before turning and moving to a better position in the battle at hand.*
LIGHT 'EM UP LADS!!! AND SOMEONE PUT DOWN THAT DAMN GHOUL!!
*Kauldron rounds the coffin and heads to the middle of the battle. Moving head long into the ghoul attacking Hrav. With a quick flick of his blade, the ghoul gets hit and it's scream of pain incites all it's allies around him to take vengeance upon the Iron Kettle that could.*
[sblock=Actions]Start of Round: Take 5 Ongoing Necrotic
Minor: Channel Divinity: Solar Enemy
-Close Burst 2 (Gets Ghoul 1, Skeleton 1, and Wraith 1)
-Effect:Each target gains vulnerable 5 radiant, or its vulnerability to radiant damage increases by 5 until the end of his next turn.
Standard: Virtuous Strike vs. Wraith 1
-Attack: +8 vs. AC (18)
-Damage: 1d6+4 RADIANT damage (5 + Vulnerable radiant)
**7 damage total, bloodied. its insubstantial, why it wasnt in round 1, the world may never know.**
-Effect: Kauldron gains +2 to saving throws until the end of his next turn.
-Effect: Wraith remains under the effect of Divine Challenge since Kauldron attacked it this turn.
Move: Move to I14 (Via F16, G16, H16, I15, I14) taking an OA from the Wraith
**
26 vs Reflex, 10 damage and Kauldron is weakened (save ends)**
Action Point: Valorous Smite vs. Ghoul 2
-Attack: +8 vs. AC (23)
-Damage: 2d6+4 damage (14) **or 7 in this case**
-Effect: Each enemy within 3 squares of Kauldron is subject to his divine sanction until the end of his next turn. (Gets Skeleton 1, Skeleton 2, Wraith 2, Ghoul 1, Ghoul 2)
-Divine Sanction: Creatures are Marked taking a -2 penalty to attack rolls if they target another character other then Kauldron. As well as take
10 RADIANT damage if they target another character other then Kauldron.
Save vs. Ongoing Necrotic
(6; Fail)
Save vs Weakened
7[/sblock]
“Help you I will Kauldron. My Mistress will cast her Blessings upon you” Girth’s voice grew icy
“And Her Curses upon these creatures of death!”
The warlock’s arm was rigid with anger as he directed a blast of stellar darkness at the ghoul now facing Kauldron.
[sblock=OOC]Dire Radiance 18 vs Fort (Ghoul 2): 21 Radiant damage (inc 10 vulnerability). A further 18 damage if the ghoul moves nearer to me .
Roll Lookup
**Hits, bloodied**[/sblock]
And then, with his own skin in mind, he scuttled to his right and took shelter behind a sarcophagus
[sblock=OOC]Move to K17 and gain concealment.[/sblock]
Beyrk moves in to support Kauldron seeing many undead surround the little guy. He lets out a brave bellow as he slams his songblade into the ghoul encouraging others to charge when they can.
[sblock=ooc]
Actions:
Start:
Move: to J14
Standard:
charger's call vs. ghoul 1 AC (1d20+12=30, 2d8+6=14) = hit; 14 dmg
**I assume you mean Ghoul 2 because hes in range. Hits. Dead**
ooc: each ally within 5 squares (all allies) gains +5 bonus to attack rolls while charging until the end of my next turn.
[sblock=Note to DM]note: roll indicates attacking wraith but I think it better to move into the middle of the combat to encourage everyone. Changed my target after I made the roll though the roll itself did not influence my decision.[/sblock]
--------------------------
Round 2
24; Hrav; K14; 47/51;
24; Kauldron; E15; 16/36; 5 ongoing necrotic (save ends), weakened (save ends); Acted
19; Quagmire; L16; 46/46;
11; Girth; K17; 50/50; Acted
11; Enemies;
Ghoul 1; G14; 63/63; additional 5 radiant vulnerability TEkNT,
Divine Sanction TEkNT
Skeleton 1; G13; 77/77;
Divine Sanction TEkNT, additional 5 radiant vulnerability TEkNT
Wraith 1; E14; 15/37;
Divine Sanction, additional 5 radiant vulnerability TEkNT,
Bloodied
Wraith 2; L14; 37/37;
Divine Sanction TEkNT
10; Beyrk; J14;
10; Dang't; K16;
Stats
Ghouls (Vulnerable 5 Radiant)
AC 21 F 18
Skeletons (Vulnerable 5 Radiant)
AC 17 R 16
Wraith (Vulnerable 5 Radiant) Insubstantial
AC 16
Some Sarcophagi are open and some are closed. All are difficult terrain if climbing over and grant cover (or superior cover if you're small or prone).
[sblock=map]
[/sblock]