MadAzolin
First Post
[MENTION=87106]MetaVoid[/MENTION]:
Please keep discussions on game mechanics & stuff in OOC thread to minimize off-topic stuff in main thread.
Speaking of it, nah, at some point, wizards realized their solo monsters pretty much suck and are far too vulnerable to crowd control so in monster vault and books after it they pretty much gave almost every solo some sort of CC resistance or non-CCable actions/attacks, so if you look at for example:
- they gave all dragons: removes CC at end of turn and free action before its turn which removes CC if any is up (so two removers), hydras got unpreventable (can always use free actions, despite being cced) two auto attacks per opponent, beholders got similar...
And it makes perfect sense as basically solo monsters are built with attack and HP of four regular monsters (so start with lower attack and buffer then standard 5-monster encounter*) and basically if you stun solo, it is equivalent to stunning all monsters in encounter, while your regular 5-monster encounter doesn't have these problems...
Of course, regular encounter will decrease in difficulty as time passes (as monsters die), while solo encounter typically increases in difficulty as time passes (as monster tends to get bit more dangerous when bloodied), direct comparison is not really fair, but still...
Also keep in mind that by dazing solo, you effectively remove around 50% of its damage output, still more then stunning single monster in 5 monster encounter; and of course, being dazed instead of stunned does not make it 'immune' to being cc-ed, basically immobilized and dazed monster is as good as disabled; and as for this particular monster, you have option of removing good part of its damage output by killing its 'minions', so again, you do have several mechanisms to keep it under control
| --> A bit too much, don't you think?! Such powers are rare even at higher levels and monsters that resist it are even rarer. I'd guess non-existent in heroic and low paragon |
Speaking of it, nah, at some point, wizards realized their solo monsters pretty much suck and are far too vulnerable to crowd control so in monster vault and books after it they pretty much gave almost every solo some sort of CC resistance or non-CCable actions/attacks, so if you look at for example:
- they gave all dragons: removes CC at end of turn and free action before its turn which removes CC if any is up (so two removers), hydras got unpreventable (can always use free actions, despite being cced) two auto attacks per opponent, beholders got similar...
And it makes perfect sense as basically solo monsters are built with attack and HP of four regular monsters (so start with lower attack and buffer then standard 5-monster encounter*) and basically if you stun solo, it is equivalent to stunning all monsters in encounter, while your regular 5-monster encounter doesn't have these problems...
Of course, regular encounter will decrease in difficulty as time passes (as monsters die), while solo encounter typically increases in difficulty as time passes (as monster tends to get bit more dangerous when bloodied), direct comparison is not really fair, but still...
Also keep in mind that by dazing solo, you effectively remove around 50% of its damage output, still more then stunning single monster in 5 monster encounter; and of course, being dazed instead of stunned does not make it 'immune' to being cc-ed, basically immobilized and dazed monster is as good as disabled; and as for this particular monster, you have option of removing good part of its damage output by killing its 'minions', so again, you do have several mechanisms to keep it under control