Dunamin
First Post
I think the design on swarms in 4E as revealed in today’s article is quite reasonable, but one thing I found sorely missing: The new “Bloodied” condition seems like an obvious point to affect swarm mechanics, since you would expect swarms to be significantly less effective when they’ve lost a significant part of their numbers. Of course, with the greater focus on abstraction of hps I’m not saying that half max hp necessarily equals half number of swarm critters, but I think most D&D players and DMs have the impression that a successful attack on a swarm means that one or more members of the swarm has been disposed of.
Thus, I’m considering adding an additional trait to swarms:
When bloodied, swarms gain -2 to damage since there are fewer members contributing to attacks, but +1 to Reflex (and thus AC?) since individual members now are more dispersed.
What do you think?
Thus, I’m considering adding an additional trait to swarms:
When bloodied, swarms gain -2 to damage since there are fewer members contributing to attacks, but +1 to Reflex (and thus AC?) since individual members now are more dispersed.
What do you think?