Jamestown Colony/Goblin Cave
Morning
Round 0
As they enter the dark mine, Arjhan murmurs a words of a simple prayer and touches the end of his spear, causing the spearhead to shed light so they could see. He followed the goblin to some kind of throne room, where the chief sits. The big dragonborn lets Ramas speak, glancing around and hoping they aren’t trapped, ripe for an ambush.
[sblock=Actions]
Action:
Move:
Bonus Action:
Free Object Interaction:
Concentration:
Conditions:
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[sblock=Ministats]
HP: 27/27
AC: 18 (chainmail, shield) 16 (without shield)
Spear: +7 1d6+5/P (2H: 1d8+5) Range 20/60
Greatclub: +7 1d8+5/B (2H)
Dagger: +7 1d4+5/P Range 20/60
Light Crossbow: +3 1d8+1/P Range 80/320
Breath weapon (1/R): 15’ cone Con DC 13 half poison
Spells: +5/DC 13
Cantrips: Guidance, Light, Sacred Flame, Thorn Whip
L1 (4/4): (Animal Friendship, Speak with Animals), Bless, Cure Wounds, Guiding Bolt, Healing Word
L2 (2/2): (Barkskin, Spike Growth), Prayer of Healing, Spiritual Weapon
Channel Divinity (1/R)
Turn Undead
Charm Animals and Plants
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[sblock=Party Loot]
3 Luck stones
2 paired stones (finding stones?)
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