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D&D 4E 4E combat: Wilderness encounters

EvolutionKB

First Post
So we've heard from the designers how they came about the change for combat, based on dungeon encounters. Based on several rooms, chaos, and traps could take the place of creatures. What happens when the combat takes place in the middle of the woods? How does this effect the encounter? 4E is supposed to take advantage of multiple opponents, is this still the case? What about the ability of traps? Anything other than snares/pits by ambushing monsters? What about the run and gun type combat that seems prevalent in the dungeon encounters?

Terrain would be a big thing I would think, what are everybody else's thoughts?
 

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Lord Sessadore

Explorer
If anything, I'd say that run and gun, high mobility battles would be facilitated by the woods. You've got trees and bushes around for obstacles, plenty of opportunity to set up 'hazards' (even little things like a dip in the ground hidden by trees = risk of falling prone, if you don't want snares and pits). Other terrains could lend themselves quite well to the hazards as well, such as quicksand in a jungle, shifting sand in a desert, and gopher holes on grasslands! (Ok, maybe not the last one...)

~LS
 

Fallen Seraph

First Post
Well in one article they talk about how Dryads can essentially teleport between different trees or plant-creatures of significant volume, so it seems they are looking at wilderness combat.
 

Li Shenron

Legend
Mobility is greatly facilitated in outdoor environment. As soon as you don't have walls to conform your battlemap to, you can just rotate the grid 45 degrees as you with so that you move on diagonals and get a net +42% speed boost. :D
 

Jhaelen

First Post
Li Shenron said:
Mobility is greatly facilitated in outdoor environment. As soon as you don't have walls to conform your battlemap to, you can just rotate the grid 45 degrees as you with so that you move on diagonals and get a net +42% speed boost. :D
No you don't since movement will be measured in squares.
 

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