The character
Name: Ruthaer ar'Thar
Race: Tiefling
Class: (Tactical) Warlord
Role: Leader
Level: 6
Appearance:
Ruthaer ar'Thar is a brilliant and arrogant Tiefling warlord. His fearsome reputation has likened him to the 'War-Lords' of old Bael Turath.
Background:
Originially a young and exceptionally gifted captain of an embattled free town during the Twilight War. He quickly made his name running daring strike-missions and rose through the military ranks, respected for his tactical genius and sharp mind, but equally feared for his ruthlessness and lack of empathy. During a heated battle, he once send five score of the towns best men to a certain bloody death for a seemingly minor objective (To this day, he claims this move was decisive for the battle). His star thus shone, only in the days of war. As peace began to settle across the free towns, Ruthaer was quickly relieved from his position for more 'humane' officers.
His renown however only grew as he took up a live of adventuring, putting his genius to winning fortunes and fame with a small group of equally gifted companions. But he always retained his cold-hearted efficience and, if anything, his presumptious pride only grew with the groups ever more daring exploits. Certain of his supreme intellect and his superiority, he dabbled with his infernal lineage to unlock hidden powers (infernal pact initiate). He wears black armour stitched from unspeakable beasts of the Shadowfell (+1 Deathcut Hide), carries the mummified finger of a hag as a potent ward (+2 Amulet of Protection) and wields a crimson-tinged, tieflingforged blade that seems to delight in cruelty and pain (+2 vicious longsword). For all the dire warnings of his companions that dark forces may not always bow to his rational, Ruthaer has thus far been vindicated by the success of his exploits.
Yet, there may come change. Being struck down from his rise to glory by the encounter with the Lich, there may be chance for Ruthaer to learn that somethings are better left untouched. That some forces may not be out-witted by tactical genius. There is yet a chance, that Ruthaer may learn something akin to humility...
[sblock=Abilities]
Code:
[U]Ability scores[/U]
Strength : [B]18 (+4)[/B] Hit points : [B]58[/B]
Constitution : [B]16 (+3)[/B] Bloodied : [B]29[/B]
Dexterity : [B]12 (+1)[/B] Surges : [B]14[/B]
Intelligence : [B]20 (+5) [/B] Surges/day : [B]10[/B]
Wisdom : [B]13 (+1) [/B] Initiative : [B]+6[/B]
Charisma : [B]14 (+2) [/B]
[U]Defenses:[/U]
Armour class : [B]24[/B] (+5 int., +5 armor, +3 lvl, +1 shield)
Fortitude : [B]20[/B] (+4 str.,+1 class, +3 level, +2 item)
Reflex : [B]16[/B] (+5 int., +2 item, +1 shield)
Will : [B]18[/B] (+2 cha., +1 class, +3 level, +2 item)
Resistance (Fire) : [B]8[/B]
Resistance (Necrotic) : [B]5[/B]
Resistance (Poison) : [B]5[/B]
[U]Skills[/U]
Athletics (Str): [B]+ 8 [/B] (trained)
Bluff (Cha): [b]+ 3[/B]
Diplomacy (Cha): [B]+10 [/B] (trained; +2 racial bonus)
Endurance (Con): [B]+ 7 [/B] (trained)
Heal (Wis): [B]+ 5 [/B] (trained)
Insight (Wis): [B]+ 2 [/B] (+2 racial bonus)
Intimidate(Cha): [b]+ 3[/B]
Streetwise(Cha): [b]+ 3[/B]
Languages:
Common, Draconic, Elven
Feats
Toughness, Hellfire blood, Infernal pact initiate, Novice power
Weapon Proficiency:
Simple melee, military melee, simple ranged
Size: Medium
Speed: 6 squares
Vision: Low-light[/sblock][sblock=Powers]
Racial traits & class features
Bloodhunt (Racial trait)
+1 to attack roll against bloodied foes.
Combat leader (Class feature)
You and each ally within 10 squares who can see and hear you gain a +2 power bonus to initiative.
Tactical Presence (Class feature)
When an ally who can see you spends an action point to take an extra action, that ally also gains +2 to the attack roll.
Inspiring Word (Class feature; 2/encounter)
Minor Action, Close burt 5
You or an ally in the burst can spend a healing surge and regain an additional 1d6 hit points.
Basic attack
Longsword
Standard action, Attack:
+12 vs. AC; Damage:
1d8 +6 (Vicious: +2d12 damage on a critical)
At-will:Wolf pack tactics (Class)
Standard action, Attack:
+12 vs. AC; Damage:
1d8 +6 (Vicious: +2d12 damage on a critical)
--- assist to set up lots of flanking ---
Viper's Strike (Class)
Standard action, Attack:
+12 vs. AC; Damage:
1d8 +6 (Vicious: +2d12 damage on a critical)
--- Opportunity attack from ally, if target shifts ---
Encounter:Infernal Wrath (Racial trait)
Minor action:
--- +1 to attack roll and +2 to damage against an enemy that hit since last turn ---
Hellish Rebuke (Infernal pact initiate)
10; Standard action, Attack:
+7 vs. Reflex; Damage:
1d6 +5
--- damage again if Ruthear takes damage ---
Leaf in the Wind (Class)
Standard action, Attack:
+12 vs. AC; Damage:
1d8 +6 (Vicious: +2d12 damage on a critical)
--- You (or ally) switch places with target ---
Fiery bolt (Class, power swap)
10; Standard action, Attack:
+7 vs. Reflex; Damage:
3d6 +5
--- creatures adjacent to target take 1d6 +10 damage ---
Daily:
Lead the Attack (Class)
Standard action, Attack:
+12 vs. AC; Damage:
3d8 +6 (Vicious: +2d12 damage on a critical)
--- Ruthear and all allies within 5 sq. gain
+6 to attack rolls for the encounter (+1 on a miss) ---
Villain's Nightmare (Class)
Standard action, Attack:
+12 vs. Reflex; Damage:
3d8 +6 (Vicious: +2d12 damage on a critical)
--- Cancel movements of the target as immediate interrupt ---
Deathcut Hide armour (Item)
Immediate reaction
--- Damage:
1d10 +3 necrotic against a foe after being hit ---
[/sblock][sblock=Equipment]
Code:
[U]Currency:[/U]
5 gp.
[U]Equipment Price Weight Other[/U]
Chainmail 40 gp 40 lb. Heavy armour
Light shield 5 gp 6 lb.
Longsword 15 gp 4 lb. Versatile
Handaxe 5 gp 3 lb. Off-hand, heavy thrown
Adventurer's kit 28 gp 30 lb.
Backpack 2 gp 2 lb.
Bedroll 1 sp 5 lb.
Flint & Steel 1 gp -
Pouch, belt 1 gp 1/2 lb.
Rations, trail 5 gp 10 lb. 10 days
Rope, silk 10 gp 5 lb. 50 ft.
Sunrod (4) 8 gp 4 lb.
Waterskin 1 gp 4 lb.
Climber's kit 2 gp 11 lb. +2 for climbing
Grappling hook 1 gp 4 lb.
Hammer 5 sp 2 lb.
Pitons (10) 5 sp 5 lb.
[B]Total 95 gp 94 lb.[/B]
Normal load: 160 lb.
Heavy load: 320 lb.
Max. drag load: 800 lb.
[/sblock]