The Ubbergeek
First Post
Also, those levels limitations seems only guidelines - and the rings seems to be soimething different, stromger now...
skeptic said:When a tree fall.. oops.. When a NPC tries to climb a tree with no PCs around, does he trow the dices ?
Nymrohd said:Actually the monsters in 4E will have a lot more fluff and less crunch. So what is done outside of pc interactions (be it social or combat) will be implied by the fluff but there will not be crunch to simulate it.
The Ubbergeek said:Also, those levels limitations seems only guidelines - and the rings seems to be soimething different, stromger now...
skeptic said:We just need to remember that this "imagined world" must not come into the way of well-designed challenges. For example, it's okay to choose monsters for an encounter based on the terrain/climate, but only after having restricted the search to the appropriate CR / level.
Nymrohd said:Actually the monsters in 4E will have a lot more fluff and less crunch. So what is done outside of pc interactions (be it social or combat) will be implied by the fluff but there will not be crunch to simulate it.
GnomeWorks said:From the stance of the game itself, this is probably correct. From the stance of a single DM with a homebrew... no. If there are dragons there, and you go there, there are dragons, and you die. The world is how it is; learn to deal with it, or learn that lesson the hard way.
Which is neat! I like that idea for rings. But surely they could have come up with some other way to restrict them, rather than level, which is a purely metagame concept? Anything in-character would have been nice.
GnomeWorks said:Anybody care to try to convince me?