KaeYoss said:
Nothing wrong with that. But giving them a means to ignore mind-affecting spells (a couple of d8 damage won't worry the fighter types to much) is to much, especially cause they can try the save first.
Nonsense. So they can avoid this effect a limited number of times per day. They're still vulnerable to everything else the foozle can throw at them, and by spending three feats and boosting their Cha, they limit themselves in the other ways in which they could either boost their defnses or hit back.
So you give the fighter types the means to overcome their weakness (mind-affecting spells), wizards the means to overcome theirs (low HP)?
What, you mean like via Toughness, Dwarf's Toughness, Giant's Toughness, Dragon's Toughness...?
What's next? Rogues getting fighter BAB and d10 so they can survive counterattacks?
See, I KNEW that you'd be arguing that disintegrate should be 4th level before long.
I think every class should have a weak link, which isn't so easy to overcome (and if they want to, they'll have to lose effectivity in those sectors they're good at!)
Which part of "spend three feats and bump up Cha" do you have trouble understanding?
... Indomitable, Unyielding Soul, ...So the fighter wants to be better against mind-affecting stuff? Better get a high WIS, Iron Will, ...
... or even multiclass into a class with good will saves. Wizard wants more HP? Take toughness, get a high CON, or, again, multiclass, into something with more HP (barbarian, for example).
Are you having fun arguing with yourself?
Also, the matter of not going after orcs because they're so strong can also be applied to clerics: if they are to dangerous for you, don't attack them! But sometimes you'll have no choice: the wizard will see an orc before him, the fighter that cleric. In both cases they have to depend on their comrades to help them (the wizard will depend on his fighter comrades that they draw the attacks on them - it's not hard to get the attention of an orc - and the fighter will depend on his cleric friend to either counter hold person spells, or cast remove paralysis - or freedom of movement, on higher levels. That's the spirit of D&D: to combine the powers of the individual in order to get a powerful party where people cover each other's back, mask each other's weaknesses and improve each other's strengths. It's not made for single characters without weaknesses.
What on earth are you babbling about?
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