perrinmiller
Adventurer
Campaign at a GlanceTHE SUNLESS CITADEL
“Evil Grows Beneath the Earth”Why should anyone travel the cracked cobblestones of the Old Road? The fortress that once cast its shadow across the road does so no longer. Some whisper that the earth swallowed the fortress whole in an age long past. Four brave adventurers resolved to discover the truth and set off down the Old Road, but they never returned.
Setting: World of Greyhawk
Rule Set: D&D 3.5 Edition
Number of Characters: 4 maximum
Party Alignment: Good and Neutral, no evil
Players & Character List
Grufflehead -
Warshrike -
Errandir -
Voda Vosa -
Campaign Overview
The adventures are going to start with The Sunless Citadel and move along to The Forge of Fury. Prior knowledge of either of these adventures disqualifies players from participation.
Expectations
Due to the nature of PBP format allowing people to participate during their free time on their busy schedules, the expectations is that players are available to normally post once per day or more. With the time zone difference (the DM is in Japan) that usually means turn around for the DM within about 12 hours for major updates, but answers to quick questions potentially sooner.
There is no strict rule on frequency, except during combat rounds. Any extended absence of over 2-3 days should be communicated to the DM as a courtesy (OOC thread, email or PM). If the situation is such that the player’s character is doing nothing or just following along, posts stating such should be used to acknowledge that the player has been reading the other posts and is current on the events in game. Extended lapses in posting by a player can have adverse effects on the group’s enthusiasm for the game. Communication is the key on player absences; the DM can NPC the player for the duration if necessary.
For Combat and other appropriate situations, when it is a player’s turn, or a post is directed at your character requiring a response, you must respond within 24 hours. Failure to do so, without having provided advanced notice of your unavailability, can result in you being dropped from the game. Holding up the game is rude and inconsiderate towards the other players.
Character generation
Character concepts should be approved by the DM, before generating a character sheet. Once a character sheet is approved, the DM will update this thread for the spot being filled.
Characters Start at level 1
Abilities - 30 point buy
Max HP at Level 1
Normal 3.5 creation, except maximum money.
Use any of these resources
- Core 3.5 books or the SRD
- Complete series (Warrior, Arcane, Mage, Divine, Adventurer, Scoundrel)
- Other sources on approval from the DM, but no Psionics
House Rules
Initiative: The DM will be rolling initiative for everyone once combat commences. The players initiative order will be revealed, but not the opponents’ until they have had their first turn. Players can delay their initiative, but they need to post that they are doing so and under what conditions they are waiting for.
Combat Posting: Players will be allowed to post combat actions simultaneously if desired, particularly is their actions are not dependent on another player’s results. Player’s are encouraged to do their own dice rolling (Attack and Damage together) via Invisible Castle and post the BBCode links with their actions. After writing their input during a combat round from a role-playing perspective, the player should clearly indicate what actions (Move Action, Standard Action, Free Action, Full Round Action) were taken. Again when it is a player’s turn, they must respond within 24 hours. Under special circumstances the DM can NPC a player for RL issues as to not hold up the game.
Experience Points and Leveling Up: XP earned by the group during the game will be distributed after every combat encounter. Once the group receives enough XP to level up, they'll be required to complete a day of training (24 hours of uninterrupted rest, meditation, reflection, studying, physical training, etc…) in a town or city. Afterwards, the group will gain the level and character sheets can be updated.
Bonus Experience: To keep leveling up manageable, there will be no individual XP Bonus rewards for skill checks and role-playing. However, everyone is encouraged to do their best to make the game enjoyable for everyone. Good contributions can generate an XP Bonus reward for the entire group based on good role-playing, problem solving, creativity, and cleverness.
Ammunition and Components: Ammunition and certain Spell Components (Such as for the Identify Spell) will be tracked on the character sheets and updated after combat has been completed. Recovered ammunition will also be included in the tracking.
Passive Spot and Listen Checks: Whenever there is something to be detected via Spot and/or Listen (and even possibly Sense Motive) and the players do not specify they are using that skill actively, the DM may secretly roll a passive check (with -4 circumstance penalty for lack of focus). The check itself and negative results will not be reported.
Spoiler Content and Information: When occasions arise where only one player learns something, the PM system will be used to communicate between the player and the DM. The player will then have the responsibility of sharing that information as appropriate in the IC thread.
** Submitting a character concept assumes that candidates have read the above posted Expectations and will comply. **
IC Thread Part 1
Character Sheets Thread
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