KaeYoss said:
Yea, that combo can be pretty powerful (and we did change the rules so bow and ammo doesn't stack but the bow bestows it's power upon the ammo).
The character is pretty powerful, but he has to: I'm the only one that can really help the others with buffs (we have another cleric, but that one's multiclassed as paladin so she doesn't have that much cleric spells. And our wizard banned transmutation...), one of the two healers, one of the damage-dealers with weapons, the only one that can use transportation magic (again, the wizard and his banned transmutation: I'll be the only party member that can use teleport, with miracle) , one of two party healers (although the other cleric could manage that alone, I think), and now that the wizard will be able to attend to sessions only now and then, I'll have to use spells of mass destruction, too (the fact that we now enter the Abyss and most of the cleric's damage spells deal fire damage doesn't help with that...)
If you are taking so many rolls in the party, it is a wonder you don't believe archers (especially cleric archers) are overpowered. It sounds like the rest of your party is just foolish (ban transmutation!?!)