I really like the idea of the Druid being a divine controller, so I've been considering doing it largely based on the wizard class. I always thought of the druid as primarily a spellcaster since my exposure to the druid class was through 2e. I didn't like the druid in 3e, where it became a beastform shapechanging brute. There was always the possibility of turning into an animal in 2e to fight, but it wasn't considered to be the primary focus of the character. He seemed, to me anyway, to be much more the commander of the natural world.
4e, according to Races & Classes, seems to be going with a more 3e approach to the druid, so I figured I'd do a slight redesign on the wizard to get closer to the druid I want.
CLASS TRAITS
Role: Controller.
Power Source: Nature. You draw your energies from the life-giving energies of the Feywild, allowing you to influence the natural world to your advantage.
Key Abilities: Constitution, Intelligence, Wisdom
Armor Training: Leather
Weapon Proficiencies: club, sickle, dart, spear, knife, sling, staff.
Pretty straightforward stuff. So where the advice parts come in is classifying various powers that druids used to have in their 2e spell lists, and classifying them as at-will, per encounter, and per day abilities.
I also need advice on how to handle the class abilities. Obviously, shapechanging is the biggest problem, so I'm planning to put a lid on that by requiring that they learn the form of a specific animal at a time. So they gain the totem form of a bear, rat, tiger, wolf, boar, raven, etc.
4e, according to Races & Classes, seems to be going with a more 3e approach to the druid, so I figured I'd do a slight redesign on the wizard to get closer to the druid I want.
CLASS TRAITS
Role: Controller.
Power Source: Nature. You draw your energies from the life-giving energies of the Feywild, allowing you to influence the natural world to your advantage.
Key Abilities: Constitution, Intelligence, Wisdom
Armor Training: Leather
Weapon Proficiencies: club, sickle, dart, spear, knife, sling, staff.
Pretty straightforward stuff. So where the advice parts come in is classifying various powers that druids used to have in their 2e spell lists, and classifying them as at-will, per encounter, and per day abilities.
I also need advice on how to handle the class abilities. Obviously, shapechanging is the biggest problem, so I'm planning to put a lid on that by requiring that they learn the form of a specific animal at a time. So they gain the totem form of a bear, rat, tiger, wolf, boar, raven, etc.
Last edited: