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ZEITGEIST #3: Digging For Lies (4E & Pathfinder)

ZEITGEIST #3: Digging For Lies (4E & Pathfinder) 1

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In the wake of a villain's defeat, his accomplices flee into the seedy underbelly of Flint. The party tracks down an arcanoscientist selling illegal arms and magic developed in labs owned by the fallen villain, and discovers a curious collection of ancient artifacts.

These primitive weapons contain powerful spells capable of conjuring alien monsters never seen in modern times. To unearth why shadowy forces are collecting these relics, the partytravels into the High Bayou, lair of the dread fey titan called the Voice of Rot. There, beneath an ancient ziggurat, the party finds the remains of a doomed archaeological expedition, and learns that a powerful alien entity has escaped its ancient prison and entered this world. The party has tugged into view one thread of the conspiracy, but to reach its heart and see how deep the threat goes, they're going to have to dig.

An adventure for enterprising heroes of 4th-5th level (Pathfinder) or 5th-7th level (4E).

Available to silver and gold subscribers.
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Morrus
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  1. ZEITGEIST #3: Digging For Lies (4E & Pathfinder)

    https://www.enworld.org/data/thumbs/1890-1.jpeg In the wake of a villain's defeat, his...
  2. ZEITGEIST #3: Digging For Lies (4E & Pathfinder)

    https://www.enworld.org/data/thumbs/1890-1.jpeg In the wake of a villain's defeat, his...
  3. ZEITGEIST #3: Digging For Lies (4E & Pathfinder)

    https://www.enworld.org/data/thumbs/1890-1.jpeg In the wake of a villain's defeat, his...
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