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Asset Management 1

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I've always loved domain management systems, or any part of an RPG that lets your PC have authority over the world beyond themselves. But, such systems tend to get bogged down with bookkeeping, so I'm always looking for something simpler.

Then I was inspired by S'Mon's post here: http://www.enworld.org/forum/showth...ling-domains&p=7143758&viewfull=1#post7143758

Just give out money! It's so simple, it's brilliant!

But how much money? I dunno, so I thunk up a bunch of numbers and made some tables and charts. The idea is to provide enough examples that the DM can extrapolate similar businesses and domains as needed. It's an extension of the DMG tables for building and maintaining strongholds (every option on those tables also appears on these tables). This also provides a more concrete "value" on such things, both as PC rewards, and as motivators for NPC behavior in the world.

This is not a complete domain management system. Instead, it only focusses on the treatment of domains and business as financial assets. It could be used in conjunction with other systems to represent the military force of a domain, or its intelligence-gathering capability, or the availability of magic spells and equipment, or whatever.
I've always loved domain management systems, or any part of an RPG that lets your PC have authority over the world beyond themselves. But, such systems tend to get bogged down with bookkeeping, so I'm always looking for something simpler.

Then I was inspired by S'Mon's post here: http://www.enworld.org/forum/showth...ling-domains&p=7143758&viewfull=1#post7143758

Just give out money! It's so simple, it's brilliant!

But how much money? I dunno, so I thunk up a bunch of numbers and made some tables and charts. The idea is to provide enough examples that the DM can extrapolate similar businesses and domains as needed. It's an extension of the DMG tables for building and maintaining strongholds (every option on those tables also appears on these tables). This also provides a more concrete "value" on such things, both as PC rewards, and as motivators for NPC behavior in the world.

This is not a complete domain management system. Instead, it only focusses on the treatment of domains and business as financial assets. It could be used in conjunction with other systems to represent the military force of a domain, or its intelligence-gathering capability, or the availability of magic spells and equipment, or whatever.
I've always loved domain management systems, or any part of an RPG that lets your PC have authority over the world beyond themselves. But, such systems tend to get bogged down with bookkeeping, so I'm always looking for something simpler.

Then I was inspired by S'Mon's post here: http://www.enworld.org/forum/showth...ling-domains&p=7143758&viewfull=1#post7143758

Just give out money! It's so simple, it's brilliant!

But how much money? I dunno, so I thunk up a bunch of numbers and made some tables and charts. The idea is to provide enough examples that the DM can extrapolate similar businesses and domains as needed. It's an extension of the DMG tables for building and maintaining strongholds (every option on those tables also appears on these tables). This also provides a more concrete "value" on such things, both as PC rewards, and as motivators for NPC behavior in the world.

This is not a complete domain management system. Instead, it only focusses on the treatment of domains and business as financial assets. It could be used in conjunction with other systems to represent the military force of a domain, or its intelligence-gathering capability, or the availability of magic spells and equipment, or whatever.
I've always loved domain management systems, or any part of an RPG that lets your PC have authority over the world beyond themselves. But, such systems tend to get bogged down with bookkeeping, so I'm always looking for something simpler.

Then I was inspired by S'Mon's post here: http://www.enworld.org/forum/showth...ling-domains&p=7143758&viewfull=1#post7143758

Just give out money! It's so simple, it's brilliant!

But how much money? I dunno, so I thunk up a bunch of numbers and made some tables and charts. The idea is to provide enough examples that the DM can extrapolate similar businesses and domains as needed. It's an extension of the DMG tables for building and maintaining strongholds (every option on those tables also appears on these tables). This also provides a more concrete "value" on such things, both as PC rewards, and as motivators for NPC behavior in the world.

This is not a complete domain management system. Instead, it only focusses on the treatment of domains and business as financial assets. It could be used in conjunction with other systems to represent the military force of a domain, or its intelligence-gathering capability, or the availability of magic spells and equipment, or whatever.
I've always loved domain management systems, or any part of an RPG that lets your PC have authority over the world beyond themselves. But, such systems tend to get bogged down with bookkeeping, so I'm always looking for something simpler.

Then I was inspired by S'Mon's post here: http://www.enworld.org/forum/showth...ling-domains&p=7143758&viewfull=1#post7143758

Just give out money! It's so simple, it's brilliant!

But how much money? I dunno, so I thunk up a bunch of numbers and made some tables and charts. The idea is to provide enough examples that the DM can extrapolate similar businesses and domains as needed. It's an extension of the DMG tables for building and maintaining strongholds (every option on those tables also appears on these tables). This also provides a more concrete "value" on such things, both as PC rewards, and as motivators for NPC behavior in the world.

This is not a complete domain management system. Instead, it only focusses on the treatment of domains and business as financial assets. It could be used in conjunction with other systems to represent the military force of a domain, or its intelligence-gathering capability, or the availability of magic spells and equipment, or whatever.
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