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Then you make two skill checks. One Wisdom (Perception) to notice the cracks, and one Intelligence (History*) to recall their significance. One character might notice the cracks and point them out to another character.
*Since the isn't a specific civil engineering skill. But the dwarf gets...
It's problematic if it's an insensitive characterature of a real world people or culture. Since the Radiant Citadel does not resemble any real world culture it is not problematic.
It's not problematic to have a political system we may not approve of. Otherwise they would have to remove all...
Archfey do not think like mortals. To an archfey testing a new variety of hallucinogenic flora might be a bigger thing than the end of the Multiverse .
Greyhawk is cleaner. If you want to teach worldbuilding you don’t want to be lumbered with the decades of complicated baggage FR has.
The FR isn’t going away. This is in addition to, not a replacement for.
Nope. In my experience, most Intelligence checks are "roll to see if you remember anything about mummy rot". Recall. It's the stat known as Education in Traveller.
That has nothing to do with art, and that kind of visual processing (something AI struggles with) isn't actually covered by D&D...
If you aren't paying attention you don't see it at all.
No. D&D Intelligence is specifically limited to calculation and recall. And if you are in a warzone, what matters is deciding instantly whether something is a threat or not. If you take the time to decide exactly what it is you are looking...
You have to be careful when you base your settings on places in the real world that you don't base it on stereotypes. However, there already are a number of fantasy versions of real world regions in Journeys Through the Radiant Citadel. And nothing says they are not on Oerth.
They never did a global map for Toril in 5e, I doubt we will see one for Oerth. Of course, they might choose to focus on a continent other than Flannaess.
Huge continents is what happens when you let Americans design your settings! What D&D really lacks is an islands/archipelago setting.
The "gazetteer" approach to setting books is past. And it will be "Greyhawk the generic fantasy core rules setting" not "Greyhawk the 1970s retro setting".
The way Shield works in 5e is one of the things I like about the edition. The short time pre-buff of earlier editions was such a chore to track that the spell was rarely used. And the 5e spell is far more cinematic. It would be the last thing I would change about 5e.
Some humans are murderous unthinking thugs, and some wolves are clever and careful. It’s your story you can play them how you like.
However, Ravenloft is a realm of raw emotion, not logic. Do you really want to run a Ravenloft game, or generic dark fantasy horror?
And no matter how clever the...