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WotC Vecna Eve of Ruin: Everything You Need To Know

WotC has posted a video telling you 'everything you need to know' about Vecna: Eve Of Ruin.

WotC has posted a 19-minute video telling you 'everything you need to know' about Vecna: Eve Of Ruin.
  • Starts at 10th level, goes to 20th.
  • Classic villains and setting, famous characters, D&D's legacy.
  • Vecna wants to become the supreme being of the multiverse.
  • Vecna is a god of secrets and secrets and the power of secrets are a theme throughout the book.
  • A mechanical subsystem for using the power of secrets during combat.
  • Going back to Ravenloft, the Nine Hells, places where 5th Edition has been in the last 10 years.
  • It would be a fun 'meta experience' for players to visit locations they remember lore about.
  • Finding pieces of the Rod of Seven Parts, pieces throughout the multiverse.
  • Each piece in one of seven distinct planes or settings.
  • Allustriel Silverhand has noticed something is wrong, puts call out to Tasha and Mordenkainen, who come to her sanctum in Sigil.
  • The (10th level) PCs are fated to confront Vecna.
  • Lord Soth and Strahd show up. Tiamat is mentioned but doesn't appear 'on screen'.
  • Twists, turns, spoilers.
  • It's a 'love letter to D&D'.

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mamba

Legend
OK, late to the party, but I just watched the video. If Vecna wants to become the sole god and remake the multiverse to his liking, wouldn't every other god or god-like being go after him with all of their combined and coordinated power in order to stop him?
it is a secret plan…
 


Hussar

Legend
OK, late to the party, but I just watched the video. If Vecna wants to become the sole god and remake the multiverse to his liking, wouldn't every other god or god-like being go after him with all of their combined and coordinated power in order to stop him?

Or to put it another way, why would all the gods of the multiverse rely on a group of mortals to save reality?

Seems very contrived....

Because that’s the way gods work? Mysteriously. :)
 



Reynard

Legend
Supporter
This adventure gives me theatrical release Justice League vibes -- specifically wanting an Endgame without earning it with the build up that gives it impact.

That said, it would be interesting if some DMsGuild creators got together and put out a prequel adventure anthology that visits those places and interacts with those characters from level 1 to 10. Then it matters to the players when all those places and people are threatened.
 

The god's existence isn't threatened by every high-level plot.
If the world is threatened the god is threatened. To be fair, high level adventures don’t have to threaten the world/galaxy/universe/multiverse, but I have never met one that didn’t.

And the usual explanation applies:

Gods: “the right heroes happen to be in the right place at the right time to avert this catastrophe. What do you mean “we don’t intervene”!?”
 


Parmandur

Book-Friend
I don't understand why they have a Dragonlance part to this adventure with NO dragonlances. What???? Werewolves?? What??? Give me the LANCE
The point seems to be to act as a follow-up to Shadow of the Dragon Queen, same as the Ravenloft chapter calling back to Curse of Strahd, for any players who played through those campaigns.
 

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