Tony Vargas
Legend
You specifically said Rogue. And it's not like the exploit was misnamed.That doesn't count. 4e had to name a zillion powers. And Fighters couldn't shoot bows in 4e.
You specifically said Rogue. And it's not like the exploit was misnamed.That doesn't count. 4e had to name a zillion powers. And Fighters couldn't shoot bows in 4e.
Yeah, if you're a Battlemaster. Otherwise... no, that's all there is to it. They even took away the feat that let you deal more damage with a big weapon.There is more to nonmagical combat than.
1) Attack a lot
2) Deal a lot of damage while you have advantage
That's the crazy part.Yeah, if you're a Battlemaster. Otherwise... no, that's all there is to it. They even took away the feat that let you deal more damage with a big weapon.
3e worked just fine without such protections. The rogue was still a rogue and fun to play, even with several prestige classes and the scout ability in the game. Nothing is destroyed. It's not bad design.Yes, just like sneak attack!
Seriously, you're trying to create duplicate mechanic for a thing the game already has a mechanic for and in the process destroy a combat niche of one class. This is terrible design.
That'd be because historically, D&D doesn't want to incentivize you to invade other classes's nichesThat's the crazy part.
The problem wasn't that GWM and SS deal big damage. It was the TWF, Unarmed Strikes, Sword and Board, and Finesse fighting didn't have damage feats as well. And sucked.
4e fighters were magic per RAW on page 54 of the PHB.That doesn't count. 4e had to name a zillion powers. And Fighters couldn't shoot bows in 4e.
By that logic Fighter are magic as the were Giants and rocs and griffons.
4e fighters were magic per RAW on page 54 of the PHB.
"Martial: Martial powers are not magic in the traditional sense, although some martial powers stand well beyond the capabilities of ordinary mortals."
Not magic in the traditional sense = magic in an untraditional sense.
I would not hold up 3e rogues as an example of game design working.3e worked just fine without such protections. The rogue was still a rogue and fun to play, even with several prestige classes and the scout ability in the game. Nothing is destroyed. It's not bad design.
That seems to be an error of interpretation on your part.4e fighters were magic per RAW on page 54 of the PHB.
"Martial: Martial powers are not magic in the traditional sense, although some martial powers stand well beyond the capabilities of ordinary mortals."
Not magic in the traditional sense = magic in an untraditional sense.
Rogues aren't really about combat to me and in 3e they were one of my favorite classes. Skills. They did skills like nobodies business.I would not hold up 3e rogues as an example of game design working.
They were designed to be equal in combat to everybody else but their sneak attack working on only about half the opponents or situations, midling BAB, and legacy low hp did not allow them to actually be equal to other 3e classes in combat.