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Zeitvice: one GM's guide to the best AP
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<blockquote data-quote="arkwright" data-source="post: 8698546" data-attributes="member: 6925177"><p>No draft.</p><p></p><p>If I were to draft it, issues would be...</p><ul> <li data-xf-list-type="ul">Book 9 feels like it doesn't know what's in Book 10.</li> <li data-xf-list-type="ul">Feels a little strange that the Great Hunt need to be tricked into harassing the Hedgehog Court with the rabbit, when the Great Hunt are at the Unseen Court's command. But, maybe that's fey politics for you.</li> <li data-xf-list-type="ul">The Winter Culling may make the fey a bit more evil than you prefer. Consider whether to drop it.</li> <li data-xf-list-type="ul">As mentioned before, the PCs <em>randomly</em> get dumped into the Dreaming at the end of Book 8, <em>randomly</em> just long enough that the Ob can achieve all their plans. If players notice, this may annoy them.</li> <li data-xf-list-type="ul">Try and convey that the Voice of Rot is more than just a powerful snake that the PCs need to defeat to progress. The Voice has a whole Act 3 story of scheming to end all life in the world and ascend to divinity. Indeed, his own schemes are about to set Act 3 in motion.</li> <li data-xf-list-type="ul">Over the course of Act 3, 99% of Av (the Dreaming and the Bleak Gate) will get shredded by the Gyre, and the remaining fey will be killed or enslaved by the Golden Legion. This is... a bit rough, after Book 9's Midsummer Night's Dream funtimes. Consider having the PCs push for an evacuation, which takes place en masse before Stanfield's downfall thanks to time being irregular.</li> <li data-xf-list-type="ul">As-written the assasinations involve repeating a lot of fights. Might be best to drop.</li> <li data-xf-list-type="ul">Ship Graveyard- Stanfield's treason led to the defeat of a Risuri fleet, and the probable war-crime of leaving the sailors to die at sea. May make Stanfield and Danor more evil than you want.</li> <li data-xf-list-type="ul">Why are the Ob using lighthouses? Can't be necessary for the ritual, the Ancients didn't have lighthouses. Could be to prevent the star-meteor effect that wiped out the Ancient-Yerasol continent; but that was probably the Gidim, who did a last-ditch strike that 'devastated the Ancient civilisation.'</li> <li data-xf-list-type="ul">By this point, you should have resolved the questions of 'why don't we attack Axis Island', 'why should we oppose the Ob's utopia plan (especially if their 'victory' is inevitable)', and 'why shouldn't we interfere with all the city lighthouses being set up across the planet.'</li> <li data-xf-list-type="ul">Why is Stanfield doing his lighthouse plan? Book 9 says it's to place all of Risur under mental domination, but Book 10 makes clear that mental effects are mild and everyone is mostly free-willed. Best to say that Stanfield is doing an <em>extra</em> lighthouse-effect that <em>will</em> dominate Risur. Why? To make the Risuri accept Stanfield as King of Risur, empowered by the Rites of Rulership and able to take down the Fey Titans if they cause trouble.</li> <li data-xf-list-type="ul">Stanfield's speech is not going to be well-received by most parties. Partially because it's a bit rich, coming from the immortal would-be dictator of Risur's free will. Partially as these ideas have never really been introduced or explored over the AP (PCs have lots of money, seeking peace while building weapons is contradictory). Best to swap it for something else, more justifications for why someone would support the Ob agenda.</li> <li data-xf-list-type="ul">Rakshasa Stanfield; neat, and <em>sort</em> of flavorsome, with 4e evil-devas reincarnating into Rakshasas. But this may be anti-climactic.</li> <li data-xf-list-type="ul">Read Book 10 for a description of what the Gyre looks like. And to understand what the Voice of Rot has done.</li> </ul></blockquote><p></p>
[QUOTE="arkwright, post: 8698546, member: 6925177"] No draft. If I were to draft it, issues would be... [LIST] [*]Book 9 feels like it doesn't know what's in Book 10. [*]Feels a little strange that the Great Hunt need to be tricked into harassing the Hedgehog Court with the rabbit, when the Great Hunt are at the Unseen Court's command. But, maybe that's fey politics for you. [*]The Winter Culling may make the fey a bit more evil than you prefer. Consider whether to drop it. [*]As mentioned before, the PCs [I]randomly[/I] get dumped into the Dreaming at the end of Book 8, [I]randomly[/I] just long enough that the Ob can achieve all their plans. If players notice, this may annoy them. [*]Try and convey that the Voice of Rot is more than just a powerful snake that the PCs need to defeat to progress. The Voice has a whole Act 3 story of scheming to end all life in the world and ascend to divinity. Indeed, his own schemes are about to set Act 3 in motion. [*]Over the course of Act 3, 99% of Av (the Dreaming and the Bleak Gate) will get shredded by the Gyre, and the remaining fey will be killed or enslaved by the Golden Legion. This is... a bit rough, after Book 9's Midsummer Night's Dream funtimes. Consider having the PCs push for an evacuation, which takes place en masse before Stanfield's downfall thanks to time being irregular. [*]As-written the assasinations involve repeating a lot of fights. Might be best to drop. [*]Ship Graveyard- Stanfield's treason led to the defeat of a Risuri fleet, and the probable war-crime of leaving the sailors to die at sea. May make Stanfield and Danor more evil than you want. [*]Why are the Ob using lighthouses? Can't be necessary for the ritual, the Ancients didn't have lighthouses. Could be to prevent the star-meteor effect that wiped out the Ancient-Yerasol continent; but that was probably the Gidim, who did a last-ditch strike that 'devastated the Ancient civilisation.' [*]By this point, you should have resolved the questions of 'why don't we attack Axis Island', 'why should we oppose the Ob's utopia plan (especially if their 'victory' is inevitable)', and 'why shouldn't we interfere with all the city lighthouses being set up across the planet.' [*]Why is Stanfield doing his lighthouse plan? Book 9 says it's to place all of Risur under mental domination, but Book 10 makes clear that mental effects are mild and everyone is mostly free-willed. Best to say that Stanfield is doing an [I]extra[/I] lighthouse-effect that [I]will[/I] dominate Risur. Why? To make the Risuri accept Stanfield as King of Risur, empowered by the Rites of Rulership and able to take down the Fey Titans if they cause trouble. [*]Stanfield's speech is not going to be well-received by most parties. Partially because it's a bit rich, coming from the immortal would-be dictator of Risur's free will. Partially as these ideas have never really been introduced or explored over the AP (PCs have lots of money, seeking peace while building weapons is contradictory). Best to swap it for something else, more justifications for why someone would support the Ob agenda. [*]Rakshasa Stanfield; neat, and [I]sort[/I] of flavorsome, with 4e evil-devas reincarnating into Rakshasas. But this may be anti-climactic. [*]Read Book 10 for a description of what the Gyre looks like. And to understand what the Voice of Rot has done. [/LIST] [/QUOTE]
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