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You've just taken over WotC, what do you do?
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<blockquote data-quote="darjr" data-source="post: 8939947" data-attributes="member: 52905"><p>I’d become the leader in the new world of open source D&D.</p><p></p><p>I’d offer access to internal developers to C7 and KBP and other clone makers. Not to design for them but to answer questions or give insight.</p><p></p><p>I’d make One D&D THE open source version of D&D.</p><p></p><p>I’d double down on making books full of WotC owned IP that isn’t CC.</p><p></p><p>Move forward on the digital side as Kyle presented it and lean on proven software already out there, that DnDBeyond 2d table top would get released asap. And still work in the 3D one focused in getting it in steam and on phones and consoles. Still with the third party stuff as below.</p><p></p><p>I’d invite third parties into DnDBeyond. Even with outside markets for it like in the DMsGuild or itch.</p><p></p><p>I would restart D&D encounters world wide with emphasis on in store play and support to teach DMs. But also supporting conventions and other locales.</p></blockquote><p></p>
[QUOTE="darjr, post: 8939947, member: 52905"] I’d become the leader in the new world of open source D&D. I’d offer access to internal developers to C7 and KBP and other clone makers. Not to design for them but to answer questions or give insight. I’d make One D&D THE open source version of D&D. I’d double down on making books full of WotC owned IP that isn’t CC. Move forward on the digital side as Kyle presented it and lean on proven software already out there, that DnDBeyond 2d table top would get released asap. And still work in the 3D one focused in getting it in steam and on phones and consoles. Still with the third party stuff as below. I’d invite third parties into DnDBeyond. Even with outside markets for it like in the DMsGuild or itch. I would restart D&D encounters world wide with emphasis on in store play and support to teach DMs. But also supporting conventions and other locales. [/QUOTE]
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