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<blockquote data-quote="The Shadow" data-source="post: 8935096" data-attributes="member: 16760"><p>I'll grant that Fate could do more in this regard, which is why I was somewhat hesitant. But just breaking things into scenes and arcs helps give that orientation.</p><p></p><p>A game that really leans into the story-telling and story-making end of things is Prime Time Adventures. It's very different from usual RPGs, though, in that while you do have your own character, your play of them comes from a different angle, that of collaboratively making a TV show.</p><p></p><p>So, say your character makes a dramatic speech. It's quite on point in PTA for another player to say, "Wait, it would be even cooler if he phrased it like this!" and you could agree and redeliver the speech. Or not, if you chose. It's a weirdly fun game, different from anything else.</p><p></p><p>Logically, then, Fate conflicts would take longer than D&D fights... Oh, wait! <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite1" alt=":)" title="Smile :)" loading="lazy" data-shortname=":)" /> All I can say is that my group doesn't usually find it lengthy.</p></blockquote><p></p>
[QUOTE="The Shadow, post: 8935096, member: 16760"] I'll grant that Fate could do more in this regard, which is why I was somewhat hesitant. But just breaking things into scenes and arcs helps give that orientation. A game that really leans into the story-telling and story-making end of things is Prime Time Adventures. It's very different from usual RPGs, though, in that while you do have your own character, your play of them comes from a different angle, that of collaboratively making a TV show. So, say your character makes a dramatic speech. It's quite on point in PTA for another player to say, "Wait, it would be even cooler if he phrased it like this!" and you could agree and redeliver the speech. Or not, if you chose. It's a weirdly fun game, different from anything else. Logically, then, Fate conflicts would take longer than D&D fights... Oh, wait! :) All I can say is that my group doesn't usually find it lengthy. [/QUOTE]
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