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WotC's Mearls Presents A New XP System For 5E In August's Unearthed Arcana
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<blockquote data-quote="FormerlyHemlock" data-source="post: 7722656" data-attributes="member: 6787650"><p>Sure. Equivalently, you could simply reduce the XP value of monsters. Equivalently, you could simply have fewer, larger encounters. 10 quaggoths attacking at once, led by a drow mage, is much harder than five groups of 2 quaggoths whom you get to ambush, plus a drow mage in a tower. But they both give the same XP.</p><p></p><p>I wouldn't expect increasing XP advancement costs to have any effect on player suspension of disbelief. What would that even look like? </p><p></p><p><em>"Sorry, DM, but my first level fighter has killed three orcs today and he still has only 12 HP. I just can't believe in so preposterous a world--it's really straining my suspension of disbelief not to have 20 HP and Action Surge."</em></p><p><em></em></p><p>Trying to imagine those words coming out of a player's mouth strains <em>my</em> suspension of disbelief. <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite1" alt=":)" title="Smile :)" loading="lazy" data-shortname=":)" /> Instead, just say, "I want this campaign to be harder, but I don't want to speed up advancement rates, so in this campaign you need twice as much XP as the PHB says for each level. Don't worry, I'll be throwing twice as many monsters at you too."</p><p></p><p>My players found 10x XP requirements <em>more</em> believable, not less. (After a while though they got tired of it and wanted to go back to the regular advancement pace, so we switched campaigns.)</p></blockquote><p></p>
[QUOTE="FormerlyHemlock, post: 7722656, member: 6787650"] Sure. Equivalently, you could simply reduce the XP value of monsters. Equivalently, you could simply have fewer, larger encounters. 10 quaggoths attacking at once, led by a drow mage, is much harder than five groups of 2 quaggoths whom you get to ambush, plus a drow mage in a tower. But they both give the same XP. I wouldn't expect increasing XP advancement costs to have any effect on player suspension of disbelief. What would that even look like? [I]"Sorry, DM, but my first level fighter has killed three orcs today and he still has only 12 HP. I just can't believe in so preposterous a world--it's really straining my suspension of disbelief not to have 20 HP and Action Surge." [/I] Trying to imagine those words coming out of a player's mouth strains [I]my[/I] suspension of disbelief. :) Instead, just say, "I want this campaign to be harder, but I don't want to speed up advancement rates, so in this campaign you need twice as much XP as the PHB says for each level. Don't worry, I'll be throwing twice as many monsters at you too." My players found 10x XP requirements [I]more[/I] believable, not less. (After a while though they got tired of it and wanted to go back to the regular advancement pace, so we switched campaigns.) [/QUOTE]
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WotC's Mearls Presents A New XP System For 5E In August's Unearthed Arcana
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