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Worlds of Design: The Art of Improv
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<blockquote data-quote="Voadam" data-source="post: 9261650" data-attributes="member: 2209"><p>Not sure at all as far as percentage.</p><p></p><p>As a DM I have mostly used modules and settings in a fairly sandboxy way for over 40 years. I will improv based on the prompt of the setting/rules material and the module and what the players bring to the table. I have run a few adventures without a module, mostly with my son, but usually I have a module as the framework I riff off of. </p><p></p><p>I rarely use random tables as a DM. My improv is generally whatever feels natural to me or something that strikes me in the moment.</p><p></p><p>As a player I will sometimes use dice though to randomly give me an aspect of a character, rolling for race and/or class and/or background in 5e D&D, rolling for clan in vampire, or hero type in d20 Modern, and then go from there.</p><p></p><p>I have my own homebrew mashup setting I generally DM my D&D games in, but I am very open to a lot of player input. My current 5e D&D game has a lot of Werewolf the Apocalypse and Loony Tunes influence from player input which has been a lot of fun for me to incorporate and run with and riff off of in the moment.</p><p></p><p>Completely improvving a setting and series of adventures kind of intrigues me because it is so different from my usual approach.</p></blockquote><p></p>
[QUOTE="Voadam, post: 9261650, member: 2209"] Not sure at all as far as percentage. As a DM I have mostly used modules and settings in a fairly sandboxy way for over 40 years. I will improv based on the prompt of the setting/rules material and the module and what the players bring to the table. I have run a few adventures without a module, mostly with my son, but usually I have a module as the framework I riff off of. I rarely use random tables as a DM. My improv is generally whatever feels natural to me or something that strikes me in the moment. As a player I will sometimes use dice though to randomly give me an aspect of a character, rolling for race and/or class and/or background in 5e D&D, rolling for clan in vampire, or hero type in d20 Modern, and then go from there. I have my own homebrew mashup setting I generally DM my D&D games in, but I am very open to a lot of player input. My current 5e D&D game has a lot of Werewolf the Apocalypse and Loony Tunes influence from player input which has been a lot of fun for me to incorporate and run with and riff off of in the moment. Completely improvving a setting and series of adventures kind of intrigues me because it is so different from my usual approach. [/QUOTE]
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