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Worlds of Design: Modern vs. Medieval Maps
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<blockquote data-quote="Stormonu" data-source="post: 8786777" data-attributes="member: 52734"><p>In my homebrew, there is an organization known as the Klinnian Mapster's Guild (Klinn being a country, though the guild has storehouses across the continent). They purchase and reproduce maps for sale to others - traders, adventurers and even nobles or other countries. The more detailed, accurate and rare the map the greater its value. They have but one decree - by order of the greatest kingdom of the land (The Kingdom of Vall Vega), they are not allowed to reproduce maps for sale that show an area greater than a single kingdom (though for their own records they have extensive multi-kingdom maps, including the infamous "two halves" map that details the entire continent). This is meant to be "protection" to prevent enemy kingdoms or organizations from having a single picture of the known world from which to conquer other realms. Individuals however, have cobbled together their own multi-realm or near continent-spanning maps - but are careful not to let such precious maps fall into the hands of others and guarding their existance with abjuration magics or other methods. The Kingdom of Vall Vega even employs diviners whose sole job is to learn of the existence of multi-realm maps and the Kingdom then deals with such individuals as they are discovered - by fines, destruction of the maps or assassination as needed.</p><p></p><p>Guilds, trading cartels/coasters and sailing ships often have extensive connectivity-based maps for their own uses and jealously guard such maps from being viewed, copied or even used by other individuals. These maps may span multiple realms, but because they generally only note cities, border crossings and other direct-path-of-travel details, they are not subject to the multi-realm map laws of the Kingdom of Vall Vega. These maps often have secret or guarded storehouse (or contact) information noted upon them or may show secret or specially tolled routes through certain areas. These groups have been known to hire bounty hunters or assassins to retrieve such maps, preferably sight unseen by those sent to retrieve them.</p><p></p><p>All of these at one time or another have been used for the basis of adventurers - characters hired to map an unknown area, turn in a map of an area they adventured in or hired to hunt down to retrieve or destroy maps held by enemies.</p></blockquote><p></p>
[QUOTE="Stormonu, post: 8786777, member: 52734"] In my homebrew, there is an organization known as the Klinnian Mapster's Guild (Klinn being a country, though the guild has storehouses across the continent). They purchase and reproduce maps for sale to others - traders, adventurers and even nobles or other countries. The more detailed, accurate and rare the map the greater its value. They have but one decree - by order of the greatest kingdom of the land (The Kingdom of Vall Vega), they are not allowed to reproduce maps for sale that show an area greater than a single kingdom (though for their own records they have extensive multi-kingdom maps, including the infamous "two halves" map that details the entire continent). This is meant to be "protection" to prevent enemy kingdoms or organizations from having a single picture of the known world from which to conquer other realms. Individuals however, have cobbled together their own multi-realm or near continent-spanning maps - but are careful not to let such precious maps fall into the hands of others and guarding their existance with abjuration magics or other methods. The Kingdom of Vall Vega even employs diviners whose sole job is to learn of the existence of multi-realm maps and the Kingdom then deals with such individuals as they are discovered - by fines, destruction of the maps or assassination as needed. Guilds, trading cartels/coasters and sailing ships often have extensive connectivity-based maps for their own uses and jealously guard such maps from being viewed, copied or even used by other individuals. These maps may span multiple realms, but because they generally only note cities, border crossings and other direct-path-of-travel details, they are not subject to the multi-realm map laws of the Kingdom of Vall Vega. These maps often have secret or guarded storehouse (or contact) information noted upon them or may show secret or specially tolled routes through certain areas. These groups have been known to hire bounty hunters or assassins to retrieve such maps, preferably sight unseen by those sent to retrieve them. All of these at one time or another have been used for the basis of adventurers - characters hired to map an unknown area, turn in a map of an area they adventured in or hired to hunt down to retrieve or destroy maps held by enemies. [/QUOTE]
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