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Wizard's Future Plans Has 3 Big Problems: Ft. The Professor of Tolarion Community College
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<blockquote data-quote="M_Natas" data-source="post: 8929788" data-attributes="member: 7025918"><p>But they seem to publish stuff I don't need as a DM.</p><p>Like ... from all the Books that are coming out now, I maybe need the Book of Many Things. The rest? I figured out, I don't need and use Adventures and Adventure anthologies, as a DM and as a player. I homebrew my worlds. What I need are more rules/options and lore, I can steal. I read trough van Richtens Guide, Tashas, Xanatahrs and Spelljammer ...</p><p>I stopped reading Rime of the Forstmaiden, Strixhaven after the initial Characteroptions and Setting, Avernus the Library Anthology... because first: They are not fun to just read. Second, I have no intention to run them and they also feel like to much homework if I want to run them.</p><p>I'm a homebrewer. I make my campaign and worlds from scratch and WotC is not giving me more tools for that than are in the DMG.</p><p>Like, Spelljammer, why are there no planetary creation charts? Why is their no world building advice?</p><p>No more sample systems outside of the two in the adventure?</p><p>How the f do I run classes in Strixhaven? Why are there no rules for that, that I can use for my own magical school setting?</p><p>It seems, that WotC has decided to not support Homebrewing DMs. And I guess the reason why that is, is money.</p><p>DMs that Homebrew don't buy adventures. So they don't put support for that in, so that new DMs are disincentivized to create their own adventures and keeping buying the adventures put out by WotC.</p><p>That's why spelljammer is bad for DMs who want to make their own Spelljammercampaigns and not just run yhe preprinted adventure. That's why there are not a lot of Rules Expansion that can be used in homebrewed adventures. That's why there is always a lot of player facing options, but except for Monsters and Magic Items rarely any DM facing options.</p></blockquote><p></p>
[QUOTE="M_Natas, post: 8929788, member: 7025918"] But they seem to publish stuff I don't need as a DM. Like ... from all the Books that are coming out now, I maybe need the Book of Many Things. The rest? I figured out, I don't need and use Adventures and Adventure anthologies, as a DM and as a player. I homebrew my worlds. What I need are more rules/options and lore, I can steal. I read trough van Richtens Guide, Tashas, Xanatahrs and Spelljammer ... I stopped reading Rime of the Forstmaiden, Strixhaven after the initial Characteroptions and Setting, Avernus the Library Anthology... because first: They are not fun to just read. Second, I have no intention to run them and they also feel like to much homework if I want to run them. I'm a homebrewer. I make my campaign and worlds from scratch and WotC is not giving me more tools for that than are in the DMG. Like, Spelljammer, why are there no planetary creation charts? Why is their no world building advice? No more sample systems outside of the two in the adventure? How the f do I run classes in Strixhaven? Why are there no rules for that, that I can use for my own magical school setting? It seems, that WotC has decided to not support Homebrewing DMs. And I guess the reason why that is, is money. DMs that Homebrew don't buy adventures. So they don't put support for that in, so that new DMs are disincentivized to create their own adventures and keeping buying the adventures put out by WotC. That's why spelljammer is bad for DMs who want to make their own Spelljammercampaigns and not just run yhe preprinted adventure. That's why there are not a lot of Rules Expansion that can be used in homebrewed adventures. That's why there is always a lot of player facing options, but except for Monsters and Magic Items rarely any DM facing options. [/QUOTE]
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Wizard's Future Plans Has 3 Big Problems: Ft. The Professor of Tolarion Community College
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