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Wish me luck: starting a Pathfinder 2 game via Foundry
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<blockquote data-quote="SteveC" data-source="post: 8877233" data-attributes="member: 9053"><p>I thought I'd update as we are done with everything but the last boss fight, which I'm doing for my group as just a fun time, since it might be a TPK otherwise.</p><p></p><p>I really like Foundry, but the one thing I would really love is for someone to look at applying all of the different actions consistently in the interface. It took us a while to get Panache working properly, for instance. But with that said: Pathfinder is complicated and Foundry really works better than I could ever have imagined.</p><p></p><p>The group really saw how variability in monster types made combat much more challenging in some cases. They were wrecking the combats, and then they ran into the Kobold Trapmaster, who got traps in play, and wrecked the poor rogue! They said they were feeling that it was an "easy" system until then.</p><p></p><p>I'm really liking how the different elements of the Pathfinder system work together. Coming from running 5E last, it's a much heavier system, but I also felt comfortable winging it when I wanted to. It was nice that there were mechanics in place when I needed them.</p><p></p><p>We will likely be moving on to Abomination Vaults, and I also have the Foundry module for that, so I expect a similar result.</p><p></p><p>I am going to be starting to play a 5E game in the near future on Roll20 and the combination of the Pathfinder system and Foundry support are going to make that really rough to do.</p><p></p><p>I'd suggest trying Foundry, picking up the Beginners Box set from Paizo, and going from there. If you're the sort of person who wants more heft than what 5E brings to the table, I don't think you'll go wrong.</p></blockquote><p></p>
[QUOTE="SteveC, post: 8877233, member: 9053"] I thought I'd update as we are done with everything but the last boss fight, which I'm doing for my group as just a fun time, since it might be a TPK otherwise. I really like Foundry, but the one thing I would really love is for someone to look at applying all of the different actions consistently in the interface. It took us a while to get Panache working properly, for instance. But with that said: Pathfinder is complicated and Foundry really works better than I could ever have imagined. The group really saw how variability in monster types made combat much more challenging in some cases. They were wrecking the combats, and then they ran into the Kobold Trapmaster, who got traps in play, and wrecked the poor rogue! They said they were feeling that it was an "easy" system until then. I'm really liking how the different elements of the Pathfinder system work together. Coming from running 5E last, it's a much heavier system, but I also felt comfortable winging it when I wanted to. It was nice that there were mechanics in place when I needed them. We will likely be moving on to Abomination Vaults, and I also have the Foundry module for that, so I expect a similar result. I am going to be starting to play a 5E game in the near future on Roll20 and the combination of the Pathfinder system and Foundry support are going to make that really rough to do. I'd suggest trying Foundry, picking up the Beginners Box set from Paizo, and going from there. If you're the sort of person who wants more heft than what 5E brings to the table, I don't think you'll go wrong. [/QUOTE]
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Wish me luck: starting a Pathfinder 2 game via Foundry
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