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Why is There No Warlord Equivalent in 5E?
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<blockquote data-quote="Minigiant" data-source="post: 9339296" data-attributes="member: 63508"><p>Overlaying the Warlord is how<strong> poorly</strong> D&D handles the Ability Scores in combat.</p><p></p><p>In 0e and 1e, ability scores for fighting men didn't matter.</p><p></p><p>Starting with 2e and ramping up with each edition, D&D made ability scores matter more and more but didn't explore it.</p><p></p><p></p><p>If I were in control, I'd make each Ability Score have a theme of how they influence combat.</p><p></p><ul> <li data-xf-list-type="ul">STRENGTH<ul> <li data-xf-list-type="ul">Pushes</li> <li data-xf-list-type="ul">Knockdowns</li> </ul></li> <li data-xf-list-type="ul">DEXTERITY<ul> <li data-xf-list-type="ul">Accuracy</li> <li data-xf-list-type="ul">"Called shots"<ul> <li data-xf-list-type="ul">Eyes: Blind</li> <li data-xf-list-type="ul">Gut: Bleed</li> <li data-xf-list-type="ul">Hands: Disarm</li> <li data-xf-list-type="ul">Legs: Slow</li> </ul></li> </ul></li> <li data-xf-list-type="ul">CONSTITUTION<ul> <li data-xf-list-type="ul">Self Heals</li> <li data-xf-list-type="ul">Resistences</li> </ul></li> <li data-xf-list-type="ul">INTELLIGENCE<ul> <li data-xf-list-type="ul">Attack prediction</li> <li data-xf-list-type="ul">Tactics<ul> <li data-xf-list-type="ul">Action granting<ul> <li data-xf-list-type="ul">Attack</li> <li data-xf-list-type="ul">Dash</li> <li data-xf-list-type="ul">Dodge</li> <li data-xf-list-type="ul">Disengage</li> </ul></li> <li data-xf-list-type="ul">Action Denial<ul> <li data-xf-list-type="ul">Attack</li> <li data-xf-list-type="ul">Dash</li> <li data-xf-list-type="ul">Dodge</li> <li data-xf-list-type="ul">Disengage</li> </ul></li> </ul></li> </ul></li> <li data-xf-list-type="ul">WISDOM<ul> <li data-xf-list-type="ul">Experience<ul> <li data-xf-list-type="ul">Saving throw rerolls</li> </ul></li> <li data-xf-list-type="ul">Spotting Weakpoints</li> <li data-xf-list-type="ul">Counterattacks</li> </ul></li> <li data-xf-list-type="ul">CHARISMA<ul> <li data-xf-list-type="ul">Boosting Morale<ul> <li data-xf-list-type="ul">Buffs</li> <li data-xf-list-type="ul">Heals and THP</li> </ul></li> <li data-xf-list-type="ul">Demoralization of Foes<ul> <li data-xf-list-type="ul">Debuuffs</li> <li data-xf-list-type="ul">Fear</li> </ul></li> </ul></li> </ul><p>Whether its Feats or a Maneuver system. Fantasy gaming is Way behind on the idea of using Might and Mind in different way that has been tropes in combat since the Classical Era.</p><p></p><p>There would be no call for Warlords if D&D and Fantasy game designers got off their "Warriors are Big Dumb Jocks" mentality.</p><p>Let the Warrior Nerds free! </p><p>Let the Warrior Jocks free!</p></blockquote><p></p>
[QUOTE="Minigiant, post: 9339296, member: 63508"] Overlaying the Warlord is how[B] poorly[/B] D&D handles the Ability Scores in combat. In 0e and 1e, ability scores for fighting men didn't matter. Starting with 2e and ramping up with each edition, D&D made ability scores matter more and more but didn't explore it. If I were in control, I'd make each Ability Score have a theme of how they influence combat. [LIST] [*]STRENGTH [LIST] [*]Pushes [*]Knockdowns [/LIST] [*]DEXTERITY [LIST] [*]Accuracy [*]"Called shots" [LIST] [*]Eyes: Blind [*]Gut: Bleed [*]Hands: Disarm [*]Legs: Slow [/LIST] [/LIST] [*]CONSTITUTION [LIST] [*]Self Heals [*]Resistences [/LIST] [*]INTELLIGENCE [LIST] [*]Attack prediction [*]Tactics [LIST] [*]Action granting [LIST] [*]Attack [*]Dash [*]Dodge [*]Disengage [/LIST] [*]Action Denial [LIST] [*]Attack [*]Dash [*]Dodge [*]Disengage [/LIST] [/LIST] [/LIST] [*]WISDOM [LIST] [*]Experience [LIST] [*]Saving throw rerolls [/LIST] [*]Spotting Weakpoints [*]Counterattacks [/LIST] [*]CHARISMA [LIST] [*]Boosting Morale [LIST] [*]Buffs [*]Heals and THP [/LIST] [*]Demoralization of Foes [LIST] [*]Debuuffs [*]Fear [/LIST] [/LIST] [/LIST] Whether its Feats or a Maneuver system. Fantasy gaming is Way behind on the idea of using Might and Mind in different way that has been tropes in combat since the Classical Era. There would be no call for Warlords if D&D and Fantasy game designers got off their "Warriors are Big Dumb Jocks" mentality. Let the Warrior Nerds free! Let the Warrior Jocks free! [/QUOTE]
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