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Why is There No Warlord Equivalent in 5E?
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<blockquote data-quote="EzekielRaiden" data-source="post: 9339201" data-attributes="member: 6790260"><p>I don't want them to be better than magic. I want them to be different from magic, without "different from" necessarily meaning "worse than."</p><p></p><p>That's part of what makes the Warlock chassis so useful as a starting point. It builds in customizability, but with tools that are class-specific. It recharges quickly but not instantly, which at least makes an effort to recognize the folks who fervently hate daily resources on non-spellcasters. Much of its power comes from permanent, passive bonuses or indefinitely reusable tricks. And it has a split main/secondary subclass model that fits extremely well with the diversity of approaches that Warlords did embody in 4e and could potentially embody even better in 5e.</p><p></p><p>As I said, this is merely a concept stage, but conceptually it works quite well. You can squeeze a great deal out of this model without needing to give up core elements of the 4e concept (like being actually nonmagical and not using spells). That's why I feel that something derived from the Warlock is so much better than most other paths forward; the customizable nature, flexibility, and relative simplicity makes for highly fertile soil.</p></blockquote><p></p>
[QUOTE="EzekielRaiden, post: 9339201, member: 6790260"] I don't want them to be better than magic. I want them to be different from magic, without "different from" necessarily meaning "worse than." That's part of what makes the Warlock chassis so useful as a starting point. It builds in customizability, but with tools that are class-specific. It recharges quickly but not instantly, which at least makes an effort to recognize the folks who fervently hate daily resources on non-spellcasters. Much of its power comes from permanent, passive bonuses or indefinitely reusable tricks. And it has a split main/secondary subclass model that fits extremely well with the diversity of approaches that Warlords did embody in 4e and could potentially embody even better in 5e. As I said, this is merely a concept stage, but conceptually it works quite well. You can squeeze a great deal out of this model without needing to give up core elements of the 4e concept (like being actually nonmagical and not using spells). That's why I feel that something derived from the Warlock is so much better than most other paths forward; the customizable nature, flexibility, and relative simplicity makes for highly fertile soil. [/QUOTE]
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Why is There No Warlord Equivalent in 5E?
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