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Why is There No Warlord Equivalent in 5E?
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<blockquote data-quote="Undrave" data-source="post: 9338477" data-attributes="member: 7015698"><p>Thrilling variety. </p><p></p><p>Don't forget calling Warlords 'backseat drivers'. </p><p></p><p>The idea is that the material was popular, it was the release schedule that overwhelmed the fans. </p><p></p><p>Action Surge by a Fighter is almost always better than giving it to someone else. </p><p></p><p>Let me poke into that crunch and get to the tactical goo deep inside! Hmm mm delicious! </p><p></p><p>Spells ARE difficult and complicated and spell slots are stupid. Using a fighter is in no way more difficult. Walk up to enemy and whack with stick. </p><p></p><p>I don't think you can design a game to be idiot proof enough for that guy, sorry. </p><p></p><p>Okay? If you get a magical longsword later it is strictly superior to your basic war hammers and you no longer have to worry about any mundane damage resistance so who cares?</p><p></p><p>I agree that it made designing a 5e Warlord extremely challenge and frustrating. I had to abstract and simplify things a lot and not actually COPY 4e designs but rather build 5e designs that accomplished the same FEEL. I also tried to create subclasses that could adapt to various party composition. </p><p></p><p>Whenever I posted my Warlord people said it was too strong <em>shrug</em> </p><p></p><p>My Warlord had a curated list of martial weapons, instead of the whole lot of them, and no heavy armour. It was longsword, pike, shortsword, warhammer. Different subclass gained extra proficiency when appropriate.</p><p></p><p>You can't just copy 4e stuff into 5e and expect it to work, for sure. You need to go for the 'feel' of the class alongside some generic options with the opportunity to specialize to fit the party you are in. And your Warlord should be doing okay-ish damage on its own. Even a Cleric can swing a warhammer.</p><p></p><p>There's no Psion because they gave all the potential psionic effects to Wizards because god forbid the Wizard be forbidden from effects for the sake of another class' niche. </p><p></p><p>Also, any weapon's a club if you're determined enough. Certainly anything with a long haft should double as a quarterstaff if you turn it around.</p></blockquote><p></p>
[QUOTE="Undrave, post: 9338477, member: 7015698"] Thrilling variety. Don't forget calling Warlords 'backseat drivers'. The idea is that the material was popular, it was the release schedule that overwhelmed the fans. Action Surge by a Fighter is almost always better than giving it to someone else. Let me poke into that crunch and get to the tactical goo deep inside! Hmm mm delicious! Spells ARE difficult and complicated and spell slots are stupid. Using a fighter is in no way more difficult. Walk up to enemy and whack with stick. I don't think you can design a game to be idiot proof enough for that guy, sorry. Okay? If you get a magical longsword later it is strictly superior to your basic war hammers and you no longer have to worry about any mundane damage resistance so who cares? I agree that it made designing a 5e Warlord extremely challenge and frustrating. I had to abstract and simplify things a lot and not actually COPY 4e designs but rather build 5e designs that accomplished the same FEEL. I also tried to create subclasses that could adapt to various party composition. Whenever I posted my Warlord people said it was too strong [I]shrug[/I] My Warlord had a curated list of martial weapons, instead of the whole lot of them, and no heavy armour. It was longsword, pike, shortsword, warhammer. Different subclass gained extra proficiency when appropriate. You can't just copy 4e stuff into 5e and expect it to work, for sure. You need to go for the 'feel' of the class alongside some generic options with the opportunity to specialize to fit the party you are in. And your Warlord should be doing okay-ish damage on its own. Even a Cleric can swing a warhammer. There's no Psion because they gave all the potential psionic effects to Wizards because god forbid the Wizard be forbidden from effects for the sake of another class' niche. Also, any weapon's a club if you're determined enough. Certainly anything with a long haft should double as a quarterstaff if you turn it around. [/QUOTE]
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Why is There No Warlord Equivalent in 5E?
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