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Why DON'T you want to GM?
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<blockquote data-quote="ShinHakkaider" data-source="post: 9290113" data-attributes="member: 9213"><p>The Hardest part of GM'ing which makes me not want to do it is finding the right people to play with. Putting together a group is by far, for me at least, the LEAST pleasant thing about being a GM. I used to hear a lot of people complaining about prep and dealing with problematic players. I think that the trick to dealing with problematic players is screening them out in the first place. Granted you're not always going to be able to catch everything (especially with extremely talented sociopaths) but for the most part you can. </p><p></p><p>Systems that I don't like I simply don't run or play in. And for particularly crunchy systems I don't mind doing a whole bunch of hand-holding. But the primary reason I haven't run a game since my 10-year Curse of the Crimson Throne campaign ended (almost everyone from that group has moved away or moved on) a few years ago is that I find the idea of putting together another group exhausting. And to be fair I'm low-key going to be measuring any new group I assemble against my old players who were really, REALLY great. Great Players and more importantly, great people.</p></blockquote><p></p>
[QUOTE="ShinHakkaider, post: 9290113, member: 9213"] The Hardest part of GM'ing which makes me not want to do it is finding the right people to play with. Putting together a group is by far, for me at least, the LEAST pleasant thing about being a GM. I used to hear a lot of people complaining about prep and dealing with problematic players. I think that the trick to dealing with problematic players is screening them out in the first place. Granted you're not always going to be able to catch everything (especially with extremely talented sociopaths) but for the most part you can. Systems that I don't like I simply don't run or play in. And for particularly crunchy systems I don't mind doing a whole bunch of hand-holding. But the primary reason I haven't run a game since my 10-year Curse of the Crimson Throne campaign ended (almost everyone from that group has moved away or moved on) a few years ago is that I find the idea of putting together another group exhausting. And to be fair I'm low-key going to be measuring any new group I assemble against my old players who were really, REALLY great. Great Players and more importantly, great people. [/QUOTE]
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