Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Next
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
Twitch
YouTube
Facebook (EN Publishing)
Facebook (EN World)
Twitter
Instagram
TikTok
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
The
VOIDRUNNER'S CODEX
is coming! Explore new worlds, fight oppressive empires, fend off fearsome aliens, and wield deadly psionics with this comprehensive boxed set expansion for 5E and A5E!
Community
General Tabletop Discussion
*Dungeons & Dragons
Why Critical Role is so successful...
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Charlaquin" data-source="post: 8064882" data-attributes="member: 6779196"><p>I think your thread tile here is doing you a disservice, because the conversation is going to end up being about Critical Role itself, the alleged “Matt Mercer effect,” personal DMing style preferences, etc. when the real meaty subject matter here is the exploration pillar and a better framework for how to think about it.</p><p></p><p>Recently there was that “exploration is the worst pillar thread,” and I said I had thoughts on the matter but needed time to gather them and write them up, but that the short version was that if you want to improve exploration in your game, you have to change how to think about it. I wasn’t able to find the words I wanted to elaborate on the matter before the thread lost momentum, but this guy NAILED it! I’ll definitely be giving more of his stuff a look.</p><p></p><p>For those who didn’t watch it, what he basically says, and what I failed to say in that other thread, is that exploration is the core of D&D. The books themselves actually define exploration as the back-and-forth between the players describing what their characters do and the DM determining the results. In other words, the rules themselves define exploration and the core play loop the same way. Exploration as the rules define it isn’t just traveling from place to place, it’s the fundamental mode of play.</p><p></p><p>The first step to improving exploration in your games is to understand this framework. All Interaction between the players and the environment is exploration. The second step is developing and honing your process for facilitating this exploratory play. Describing the environment in a way that invites exploratory interaction, resolving actions in a way that makes the exploratory process feel rewarding, and then repeating the loop with a new description that takes into account the way the characters’ actions have impacted the environment, and invites further exploration.</p></blockquote><p></p>
[QUOTE="Charlaquin, post: 8064882, member: 6779196"] I think your thread tile here is doing you a disservice, because the conversation is going to end up being about Critical Role itself, the alleged “Matt Mercer effect,” personal DMing style preferences, etc. when the real meaty subject matter here is the exploration pillar and a better framework for how to think about it. Recently there was that “exploration is the worst pillar thread,” and I said I had thoughts on the matter but needed time to gather them and write them up, but that the short version was that if you want to improve exploration in your game, you have to change how to think about it. I wasn’t able to find the words I wanted to elaborate on the matter before the thread lost momentum, but this guy NAILED it! I’ll definitely be giving more of his stuff a look. For those who didn’t watch it, what he basically says, and what I failed to say in that other thread, is that exploration is the core of D&D. The books themselves actually define exploration as the back-and-forth between the players describing what their characters do and the DM determining the results. In other words, the rules themselves define exploration and the core play loop the same way. Exploration as the rules define it isn’t just traveling from place to place, it’s the fundamental mode of play. The first step to improving exploration in your games is to understand this framework. All Interaction between the players and the environment is exploration. The second step is developing and honing your process for facilitating this exploratory play. Describing the environment in a way that invites exploratory interaction, resolving actions in a way that makes the exploratory process feel rewarding, and then repeating the loop with a new description that takes into account the way the characters’ actions have impacted the environment, and invites further exploration. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
Why Critical Role is so successful...
Top