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What is important to you about Spelljammer
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<blockquote data-quote="James Gasik" data-source="post: 8592854" data-attributes="member: 6877472"><p>As much as I loved the "gee whiz!' factor of Spelljammer, there are a few things I could live without. The Elves having a vast space navy across the setting for one.</p><p></p><p>Dwarven Fortress ships are kind of silly. Tinker Gnome ships even more so.</p><p></p><p>I want a ton of playable races, to really showcase all the different worlds and cultures you can encounter. Yes, even the ones from other games, like the Hadozee. Sure, some things will be lost, I'm sure Xichil body modifications will be something 5e will balk at.</p><p></p><p>But exploring strange worlds? Encountering ancient mysteries, or relics of past conflicts? Absolutely.</p><p></p><p>None of these being greater than The Spelljammer itself.</p></blockquote><p></p>
[QUOTE="James Gasik, post: 8592854, member: 6877472"] As much as I loved the "gee whiz!' factor of Spelljammer, there are a few things I could live without. The Elves having a vast space navy across the setting for one. Dwarven Fortress ships are kind of silly. Tinker Gnome ships even more so. I want a ton of playable races, to really showcase all the different worlds and cultures you can encounter. Yes, even the ones from other games, like the Hadozee. Sure, some things will be lost, I'm sure Xichil body modifications will be something 5e will balk at. But exploring strange worlds? Encountering ancient mysteries, or relics of past conflicts? Absolutely. None of these being greater than The Spelljammer itself. [/QUOTE]
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