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<blockquote data-quote="Steve Gorak" data-source="post: 8466655" data-attributes="member: 15132"><p>[ATTACH=full]147219[/ATTACH]</p><p></p><p>Name: Enanthil</p><p>Class: Nature Cleric</p><p>Race: High Elf</p><p>Background: Outlander</p><p>Size: Medium (5'6", 155 lbs)</p><p>Gender: Male</p><p>Alignment: Neutral Good</p><p></p><p>STR: 12 (+1) HP: 9 (1d8+1)</p><p>DEX: 16 (+3) AC: 20 (18 mithral plate + 2 shield)</p><p>CON: 13 (+1) </p><p>INT: 8 (-1) Save:+3 Speed: 30</p><p>WIS: 16 (+3) Save:+5 Init: +3</p><p>CHA: 10 (+0) Passive Perception: 15</p><p></p><p></p><p>Skills: </p><p>Acrobatics +3 </p><p>Animal Handling +3 </p><p>Arcana -1 </p><p>*Athletics +3 </p><p>Deception +0 </p><p>History -1 </p><p>*Insight +5 </p><p>Intimidation +0 </p><p>Investigation -1 </p><p>Medicine +3 </p><p>*Nature +1 </p><p>*Perception +5 </p><p>Performance +0 </p><p>*Persuasion +2</p><p>Religion -1</p><p>Sleight of Hand +3</p><p>Stealth +3</p><p>*Survival +5</p><p></p><p></p><p>Abilities</p><p>Fey Ancestry: advantage on saving throws against being charmed, and magic can’t put you to sleep.</p><p>Darkvision 60 ft</p><p>Keen Senses: proficiency in the Perception skill.</p><p>Trance: long rest lasts 4h remaining semiconscious</p><p>Elf Weapon Training: proficiency with the longsword (replaced with woodcarver Tool), shortsword, shortbow, and longbow.</p><p>Cantrip: booming blade</p><p>Extra Language: You can speak, read, and write one extra language of your choice.</p><p></p><p>Background feature: Wanderer</p><p>Excellent memory for maps and geography, can find food and water for yourself and up to five other people each day, provided that the land offers berries, small game, water, and so forth.</p><p></p><p></p><p>Proficiencies:</p><p>Armor from class: Light, Medium, Heavy, shields</p><p>Weapons: Simple plus elven weapons minus longsword</p><p>Skills: from Cleric: Insight Religion; from nature Cleric: Nature; from outlander background: athletics, Survival; Elf: Perception</p><p>Tools: leatherworking tools (from background, instead of musical instrument), woodcarver's tools (from longsword - elf), Cartographer’s tools (replaces short bow proficiency, included with cleric)</p><p>Saves: Intelligence and Wisdom</p><p></p><p>Languages: Elf, common, The Trade Tongue (high elf), sylvan (from background)</p><p></p><p></p><p>Spellcasting:</p><p>Spell Attack Modifier: +5</p><p>Spell Save DC: 13</p><p>Cantrips Known: Guidance, Mending, Sacred Flame, thorn whip (nature domain), prestigitation (High Elf)</p><p>Spells Known (4):</p><p>Level 1: Animal Friendship(D) , Speak with Animals(D), Healing Word, Bless, Guiding bolt, Sanctuary</p><p>Spell Slots: 2/-/-/-/-/-/-/-</p><p></p><p>Feats:</p><p>None</p><p></p><p>Weapon Attack Damage Type Range</p><p>Longbow +5 1d8+3 P range 80/320, Ammunition (range 150/600), heavy, two-handed</p><p>Sling +5 1d4+3 B 30/120</p><p>Dagger +5 1d4+3 P 20/60 Finesse, light</p><p>short sword +5 1d6+3 P Finesse, light</p><p></p><p></p><p>Equipment:</p><p>a mace (Sold for 5gp)</p><p>Chain shirt (sold 75gp)</p><p>a light crossbow and 20 bolts (sold for 25 gp)</p><p>A shield and a holy symbol (amulet 1 lb)</p><p>• explorer’s pack</p><p> - backpack, </p><p> - bedroll, </p><p> - a mess kit, </p><p> - a tinderbox, </p><p> - 10 torches, </p><p> - 10 days of rations </p><p> - a waterskin. </p><p> - 50 feet of hempen rope strapped to the side of it.</p><p></p><p></p><p>A staff (discarded), a hunting trap, a trophy from an animal you killed, a set of traveler’s clothes, and a belt </p><p>pouch containing Money</p><p></p><p>Uncommon magic item: Mithral plate armor</p><p></p><p>Potion of cure wounds (lvl 1)</p><p></p><p>Money: 10 GP +10+105 gp = 125 gp</p><p> </p><p>Equipment purchased: sling 1 sp</p><p>Sling bullets (40) 8 cp 3 lb.</p><p>2 extra daggers 4 gp 2 lbs</p><p></p><p>2x Healer's kit 10 gp 6 lb</p><p>leather worker's tools 5gp 5 lbs</p><p>woodcarver's tools 5gp 1lb</p><p>cartographer's tools 15 gp 6lbs</p><p></p><p>longbow 50 gp, 2 lb</p><p>shortsword 10 gp 2lb.</p><p></p><p>Additional holy symbol emblem on shield: 5gp</p><p>Additional holy symbol emblem on clothes: 5gp</p><p>Additional holy symbol: emblem on Short sword 5gp</p><p>Additional holy symbol: emblem on longbow 5gp</p><p></p><p></p><p>Money left: 5.82gp</p><p></p><p></p><p>Personality Trait: I place no stock in wealthy or well-mannered folk. Money and manners won’t save you from a hungry owlbear.</p><p>Ideal: Greater Good, It is each person’s responsibility to make the most happiness for the whole tribe.</p><p>Bond: My Order is the most important thing in my life, even when they are far from me.</p><p>Flaw: I remember every insult I’ve received and nurse a silent resentment toward anyone who’s ever wronged me</p><p></p><p>Background: </p><p>Enanthil comes from the Vesve forest. He was raised in a typical Moon Elf community, and showed an appreciation for nature from a young age. He joined a religious order honoring Ehlenestra, or Ehlonna as the humans call her.</p><p>Shortly after his naming ceremony, the order's elders asked him to go investigate news of an unnatural curse in Chult. Armed with his wits, his family's heirloom mythral full plate, and what he could carry, he left his ancestral home for Chult</p></blockquote><p></p>
[QUOTE="Steve Gorak, post: 8466655, member: 15132"] [ATTACH type="full" width="180px" alt="Untitled.png"]147219[/ATTACH] Name: Enanthil Class: Nature Cleric Race: High Elf Background: Outlander Size: Medium (5'6", 155 lbs) Gender: Male Alignment: Neutral Good STR: 12 (+1) HP: 9 (1d8+1) DEX: 16 (+3) AC: 20 (18 mithral plate + 2 shield) CON: 13 (+1) INT: 8 (-1) Save:+3 Speed: 30 WIS: 16 (+3) Save:+5 Init: +3 CHA: 10 (+0) Passive Perception: 15 Skills: Acrobatics +3 Animal Handling +3 Arcana -1 *Athletics +3 Deception +0 History -1 *Insight +5 Intimidation +0 Investigation -1 Medicine +3 *Nature +1 *Perception +5 Performance +0 *Persuasion +2 Religion -1 Sleight of Hand +3 Stealth +3 *Survival +5 Abilities Fey Ancestry: advantage on saving throws against being charmed, and magic can’t put you to sleep. Darkvision 60 ft Keen Senses: proficiency in the Perception skill. Trance: long rest lasts 4h remaining semiconscious Elf Weapon Training: proficiency with the longsword (replaced with woodcarver Tool), shortsword, shortbow, and longbow. Cantrip: booming blade Extra Language: You can speak, read, and write one extra language of your choice. Background feature: Wanderer Excellent memory for maps and geography, can find food and water for yourself and up to five other people each day, provided that the land offers berries, small game, water, and so forth. Proficiencies: Armor from class: Light, Medium, Heavy, shields Weapons: Simple plus elven weapons minus longsword Skills: from Cleric: Insight Religion; from nature Cleric: Nature; from outlander background: athletics, Survival; Elf: Perception Tools: leatherworking tools (from background, instead of musical instrument), woodcarver's tools (from longsword - elf), Cartographer’s tools (replaces short bow proficiency, included with cleric) Saves: Intelligence and Wisdom Languages: Elf, common, The Trade Tongue (high elf), sylvan (from background) Spellcasting: Spell Attack Modifier: +5 Spell Save DC: 13 Cantrips Known: Guidance, Mending, Sacred Flame, thorn whip (nature domain), prestigitation (High Elf) Spells Known (4): Level 1: Animal Friendship(D) , Speak with Animals(D), Healing Word, Bless, Guiding bolt, Sanctuary Spell Slots: 2/-/-/-/-/-/-/- Feats: None Weapon Attack Damage Type Range Longbow +5 1d8+3 P range 80/320, Ammunition (range 150/600), heavy, two-handed Sling +5 1d4+3 B 30/120 Dagger +5 1d4+3 P 20/60 Finesse, light short sword +5 1d6+3 P Finesse, light Equipment: a mace (Sold for 5gp) Chain shirt (sold 75gp) a light crossbow and 20 bolts (sold for 25 gp) A shield and a holy symbol (amulet 1 lb) • explorer’s pack - backpack, - bedroll, - a mess kit, - a tinderbox, - 10 torches, - 10 days of rations - a waterskin. - 50 feet of hempen rope strapped to the side of it. A staff (discarded), a hunting trap, a trophy from an animal you killed, a set of traveler’s clothes, and a belt pouch containing Money Uncommon magic item: Mithral plate armor Potion of cure wounds (lvl 1) Money: 10 GP +10+105 gp = 125 gp Equipment purchased: sling 1 sp Sling bullets (40) 8 cp 3 lb. 2 extra daggers 4 gp 2 lbs 2x Healer's kit 10 gp 6 lb leather worker's tools 5gp 5 lbs woodcarver's tools 5gp 1lb cartographer's tools 15 gp 6lbs longbow 50 gp, 2 lb shortsword 10 gp 2lb. Additional holy symbol emblem on shield: 5gp Additional holy symbol emblem on clothes: 5gp Additional holy symbol: emblem on Short sword 5gp Additional holy symbol: emblem on longbow 5gp Money left: 5.82gp Personality Trait: I place no stock in wealthy or well-mannered folk. Money and manners won’t save you from a hungry owlbear. Ideal: Greater Good, It is each person’s responsibility to make the most happiness for the whole tribe. Bond: My Order is the most important thing in my life, even when they are far from me. Flaw: I remember every insult I’ve received and nurse a silent resentment toward anyone who’s ever wronged me Background: Enanthil comes from the Vesve forest. He was raised in a typical Moon Elf community, and showed an appreciation for nature from a young age. He joined a religious order honoring Ehlenestra, or Ehlonna as the humans call her. Shortly after his naming ceremony, the order's elders asked him to go investigate news of an unnatural curse in Chult. Armed with his wits, his family's heirloom mythral full plate, and what he could carry, he left his ancestral home for Chult [/QUOTE]
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