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Warlord + Escalation Die from 13th Age
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<blockquote data-quote="THEMNGMNT" data-source="post: 6789823" data-attributes="member: 6809274"><p>First post! Count me among those who would like to see a 5E version of the warlord. So here goes. This warlord has a limited number of features, but those features create a large number of choices each round. I think it’s ideal for the player with an interest in tactical combat while remaining true to the streamlined spirit of 5E. Central to this version of the warlord is an idea stolen from 13[SUP]th[/SUP] Age: the escalation die. I think it’s a mechanic that perfectly fits the warlord’s flavor. Let’s see if you agree!</p><p> </p><p> </p><p><strong>CLASS FEATURES</strong></p><p>As a warlord, you gain the following class features.</p><p> </p><p><strong>Hit Points Hit Dice</strong>: 1d10 per warlord level</p><p><strong>Hit Points at 1st Level</strong>: 10 + your Constitution modifier</p><p><strong>Hit Points at Higher Levels</strong>: 1d10 (or 6) + your Constitution modifier per warlord level after 1st</p><p><strong>Proficiencies </strong></p><p>Armor: Light armor, Medium armor, shields</p><p>Weapons: Simple weapons, martial weapons</p><p><strong>Saving Throws:</strong> Constitution, Intelligence</p><p><strong>Skills:</strong> Choose two from Acrobatics, Athletics, Diplomacy, Intimidation, Medicine, Perception, Persuasion.</p><p> </p><p><strong>EQUIPMENT</strong></p><p>You start with the following equipment, in addition to the equipment granted by your background.</p><p>• (a) scale mail or (b) leather armor, longbow, and 20 arrows</p><p>• (a) a martial weapon and a shield or (b) two martial weapons</p><p>• (a) a light crossbow and 20 bolts or (b) two handaxes</p><p>• (a) a dungeoneer’s pack or (b) an explorer’s pack</p><p> </p><p> </p><p><strong>ESCALATION</strong></p><p>Beginning at 1[SUP]st[/SUP] level, you gain an escalation bonus starting on the first round of combat. The bonus starts at +1 and increases by an additional +1 each round of combat. The escalation bonus may never be higher than your proficiency bonus. As a bonus action, you grant the escalation bonus to one ally who can see or hear you. The ally may add the bonus to one roll on their next turn, including attack rolls, damage rolls, saving throws, and skill checks.</p><p> </p><p><strong>FIGHTING STYLE</strong></p><p>At 2[SUP]nd[/SUP] level, choose from one of the following fighting styles: Archery, Defense, Dueling, Great Weapon Fighting, Protection, Two Weapon Fighting.</p><p> </p><p><strong>ABILITY SCORE IMPROVEMENT</strong></p><p>Gained at 4[SUP]th[/SUP], 6[SUP]th[/SUP], 8[SUP]th[/SUP], 12[SUP]th[/SUP], 14[SUP]th[/SUP], 16[SUP]th[/SUP], and 19[SUP]th[/SUP] level.</p><p> </p><p><strong>TURN THE TIDE</strong></p><p>At 10[SUP]th[/SUP] level, you may grant the escalation bonus to all allies who can see or hear you. Allies who choose to use the escalation bonus must all use it on a type of roll determined by you: an attack roll, damage roll, saving throw, or skill check. This ability refreshes on a long rest.</p><p> </p><p>At 15[SUP]th[/SUP] level, this ability refreshes after a short or long rest.</p><p> </p><p>At 20[SUP]th[/SUP] level, all allies who can see or hear you gain the escalation bonus on all rolls they make during their turn. This ability refreshes after a short or long rest.</p><p> </p><p><strong>STRATEGY OF THE WARLORD</strong></p><p>At 3[SUP]rd[/SUP] level, choose from either the Bravura, Inspiring, or Tactical strategies.</p><p> </p><p> </p><p><strong>BRAVURA</strong></p><p>Bravura warlords prefer to lead from the front, aiding allies while remaining in the thick of combat.</p><p> </p><p>BRAVURA ESCALATION</p><p>Beginning at 3[SUP]rd[/SUP] level, you may add your Strength or Dexterity modifier (your choice) to the escalation bonus. You may do this a number of times equal to that same ability modifier. This ability refreshes after a short or long rest.</p><p> </p><p>BRAVURA OFFENSE</p><p>Beginning at 3[SUP]rd[/SUP] level, rather than granting the escalation bonus to your allies, you can instead choose to add the bonus to your own attack rolls, damage rolls, saving throws, or skill checks. </p><p> </p><p>BRAVURA ARMOR</p><p>At 3[SUP]rd[/SUP] level, you gain proficiency in heavy armor.</p><p> </p><p>BRAVURA SKILLS</p><p>At 3[SUP]rd[/SUP] level, you gain proficiency in one of the following skills, if you are not already proficient: Acrobatics, Athletics, Intimidation.</p><p> </p><p>BRAVURA ATTACK</p><p>Beginning at 5[SUP]th[/SUP] level, when you Attack on your turn, you may immediately use Help as a free action to aid one ally who can see or hear you. Alternately, you can attack twice, instead of once, whenever you take the Attack action on your turn.</p><p> </p><p>ADDITIONAL FIGHTING STYLE</p><p>At 11[SUP]th[/SUP] level, you can choose a second fighting style.</p><p> </p><p> </p><p><strong>INSPIRING</strong></p><p>Inspiring warlords are masters of bolstering and rallying allies to increase their survivability.</p><p> </p><p>INSPIRING ESCALATION</p><p>Beginning at 3[SUP]rd[/SUP] level, you may add your Charisma modifier to the escalation bonus. You may do this a number of times equal to your Charisma modifier. This ability refreshes after a short or long rest.</p><p> </p><p>INSPIRING RALLY</p><p>Beginning at 3[SUP]rd[/SUP] level, you may use your reaction to rally your allies. All allies who can see or hear you may immediately spend one hit die, adding the escalation bonus + your Charisma modifier to the hit points they recover. You may use this a number of times equal to your Charisma modifier. This ability refreshes after a long rest. Beginning at 11[SUP]th[/SUP] level, this ability refreshes after a short or long rest.</p><p> </p><p>INSPIRING SKILLS</p><p>At 3[SUP]rd[/SUP] level, you gain proficiency in one of the following skills, if you are not already proficient: Diplomacy, Intimidation, Medicine, Persuasion.</p><p> </p><p>INSPIRING ATTACK</p><p>Beginning at 5[SUP]th[/SUP] level, when you Attack, one ally of your choice may gain temporary hit points equal to the escalation bonus + your Charisma modifier. Alternately, they may use a reaction to reroll a saving throw, adding the escalation bonus + your Charisma modifier to the roll.</p><p> </p><p> </p><p><strong>TACTICAL</strong></p><p>Tactical warlords are masters of the battlefield, using their acumen to help allies and hinder enemies.</p><p> </p><p>TACTICAL ESCALATION</p><p>Beginning at 3[SUP]rd[/SUP] level, you may add your Intelligence modifier to the escalation bonus. You may do this a number of times equal to your Intelligence modifier. This ability refreshes after a short or long rest.</p><p> </p><p>TACTICAL DEFENSE</p><p>Beginning at 3[SUP]rd[/SUP] level, as a reaction, you can choose to reduce one attack roll, damage roll, saving throw, or skill check of one enemy who can see or hear you by an amount equal to the escalation bonus + your Intelligence modifier. You may use this a number of times equal to your Intelligence modifier. This ability refreshes after a long rest. Beginning at 11[SUP]th[/SUP] level, this ability refreshes after a short or long rest.</p><p> </p><p>TACTICAL SKILLS</p><p>At 3[SUP]rd[/SUP] level, you gain proficiency in two of the following skills, if you are not already proficient: Arcana, History, Insight, Perception, Religion.</p><p> </p><p>TACTICAL ATTACK</p><p>Beginning at 5[SUP]th[/SUP] level, when you Attack, one ally may immediately use their reaction to make one weapon attack, one cantrip attack, or take the Dash, Disengage, or Use Object action.</p></blockquote><p></p>
[QUOTE="THEMNGMNT, post: 6789823, member: 6809274"] First post! Count me among those who would like to see a 5E version of the warlord. So here goes. This warlord has a limited number of features, but those features create a large number of choices each round. I think it’s ideal for the player with an interest in tactical combat while remaining true to the streamlined spirit of 5E. Central to this version of the warlord is an idea stolen from 13[SUP]th[/SUP] Age: the escalation die. I think it’s a mechanic that perfectly fits the warlord’s flavor. Let’s see if you agree! [B]CLASS FEATURES[/B] As a warlord, you gain the following class features. [B]Hit Points Hit Dice[/B]: 1d10 per warlord level [B]Hit Points at 1st Level[/B]: 10 + your Constitution modifier [B]Hit Points at Higher Levels[/B]: 1d10 (or 6) + your Constitution modifier per warlord level after 1st [B]Proficiencies [/B] Armor: Light armor, Medium armor, shields Weapons: Simple weapons, martial weapons [B]Saving Throws:[/B] Constitution, Intelligence [B]Skills:[/B] Choose two from Acrobatics, Athletics, Diplomacy, Intimidation, Medicine, Perception, Persuasion. [B]EQUIPMENT[/B] You start with the following equipment, in addition to the equipment granted by your background. • (a) scale mail or (b) leather armor, longbow, and 20 arrows • (a) a martial weapon and a shield or (b) two martial weapons • (a) a light crossbow and 20 bolts or (b) two handaxes • (a) a dungeoneer’s pack or (b) an explorer’s pack [B]ESCALATION[/B] Beginning at 1[SUP]st[/SUP] level, you gain an escalation bonus starting on the first round of combat. The bonus starts at +1 and increases by an additional +1 each round of combat. The escalation bonus may never be higher than your proficiency bonus. As a bonus action, you grant the escalation bonus to one ally who can see or hear you. The ally may add the bonus to one roll on their next turn, including attack rolls, damage rolls, saving throws, and skill checks. [B]FIGHTING STYLE[/B] At 2[SUP]nd[/SUP] level, choose from one of the following fighting styles: Archery, Defense, Dueling, Great Weapon Fighting, Protection, Two Weapon Fighting. [B]ABILITY SCORE IMPROVEMENT[/B] Gained at 4[SUP]th[/SUP], 6[SUP]th[/SUP], 8[SUP]th[/SUP], 12[SUP]th[/SUP], 14[SUP]th[/SUP], 16[SUP]th[/SUP], and 19[SUP]th[/SUP] level. [B]TURN THE TIDE[/B] At 10[SUP]th[/SUP] level, you may grant the escalation bonus to all allies who can see or hear you. Allies who choose to use the escalation bonus must all use it on a type of roll determined by you: an attack roll, damage roll, saving throw, or skill check. This ability refreshes on a long rest. At 15[SUP]th[/SUP] level, this ability refreshes after a short or long rest. At 20[SUP]th[/SUP] level, all allies who can see or hear you gain the escalation bonus on all rolls they make during their turn. This ability refreshes after a short or long rest. [B]STRATEGY OF THE WARLORD[/B] At 3[SUP]rd[/SUP] level, choose from either the Bravura, Inspiring, or Tactical strategies. [B]BRAVURA[/B] Bravura warlords prefer to lead from the front, aiding allies while remaining in the thick of combat. BRAVURA ESCALATION Beginning at 3[SUP]rd[/SUP] level, you may add your Strength or Dexterity modifier (your choice) to the escalation bonus. You may do this a number of times equal to that same ability modifier. This ability refreshes after a short or long rest. BRAVURA OFFENSE Beginning at 3[SUP]rd[/SUP] level, rather than granting the escalation bonus to your allies, you can instead choose to add the bonus to your own attack rolls, damage rolls, saving throws, or skill checks. BRAVURA ARMOR At 3[SUP]rd[/SUP] level, you gain proficiency in heavy armor. BRAVURA SKILLS At 3[SUP]rd[/SUP] level, you gain proficiency in one of the following skills, if you are not already proficient: Acrobatics, Athletics, Intimidation. BRAVURA ATTACK Beginning at 5[SUP]th[/SUP] level, when you Attack on your turn, you may immediately use Help as a free action to aid one ally who can see or hear you. Alternately, you can attack twice, instead of once, whenever you take the Attack action on your turn. ADDITIONAL FIGHTING STYLE At 11[SUP]th[/SUP] level, you can choose a second fighting style. [B]INSPIRING[/B] Inspiring warlords are masters of bolstering and rallying allies to increase their survivability. INSPIRING ESCALATION Beginning at 3[SUP]rd[/SUP] level, you may add your Charisma modifier to the escalation bonus. You may do this a number of times equal to your Charisma modifier. This ability refreshes after a short or long rest. INSPIRING RALLY Beginning at 3[SUP]rd[/SUP] level, you may use your reaction to rally your allies. All allies who can see or hear you may immediately spend one hit die, adding the escalation bonus + your Charisma modifier to the hit points they recover. You may use this a number of times equal to your Charisma modifier. This ability refreshes after a long rest. Beginning at 11[SUP]th[/SUP] level, this ability refreshes after a short or long rest. INSPIRING SKILLS At 3[SUP]rd[/SUP] level, you gain proficiency in one of the following skills, if you are not already proficient: Diplomacy, Intimidation, Medicine, Persuasion. INSPIRING ATTACK Beginning at 5[SUP]th[/SUP] level, when you Attack, one ally of your choice may gain temporary hit points equal to the escalation bonus + your Charisma modifier. Alternately, they may use a reaction to reroll a saving throw, adding the escalation bonus + your Charisma modifier to the roll. [B]TACTICAL[/B] Tactical warlords are masters of the battlefield, using their acumen to help allies and hinder enemies. TACTICAL ESCALATION Beginning at 3[SUP]rd[/SUP] level, you may add your Intelligence modifier to the escalation bonus. You may do this a number of times equal to your Intelligence modifier. This ability refreshes after a short or long rest. TACTICAL DEFENSE Beginning at 3[SUP]rd[/SUP] level, as a reaction, you can choose to reduce one attack roll, damage roll, saving throw, or skill check of one enemy who can see or hear you by an amount equal to the escalation bonus + your Intelligence modifier. You may use this a number of times equal to your Intelligence modifier. This ability refreshes after a long rest. Beginning at 11[SUP]th[/SUP] level, this ability refreshes after a short or long rest. TACTICAL SKILLS At 3[SUP]rd[/SUP] level, you gain proficiency in two of the following skills, if you are not already proficient: Arcana, History, Insight, Perception, Religion. TACTICAL ATTACK Beginning at 5[SUP]th[/SUP] level, when you Attack, one ally may immediately use their reaction to make one weapon attack, one cantrip attack, or take the Dash, Disengage, or Use Object action. [/QUOTE]
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