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Vote Up a 5e-alike: Poll 6: Archetypes and Fighters/Warriors NOW WITH EXTREME FIRST DRAFT!
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<blockquote data-quote="Lanefan" data-source="post: 9176445" data-attributes="member: 29398"><p>Yes, though weapons rather then weapon groups.</p><p></p><p>Oh, and a side note that fits here: there should be more variety in weapon damage ranges, even to the point of using non-standard die sizes e.g. d7, 2d5, d9+1, etc.</p><p></p><p>I'd start with the hundred-class model and then do some very harsh paring down by looking at what of those hundred classes overlap with each other to the point that they might as well be combined. My rough guess is this would end up with about 25, of which well over half would be either warrior or rogue variants and the rest would cover all the other classes combined. Example: there really only need to be maybe three Cleric variants: Standard, Nature (replacing Druid) and War (maybe, in combination with a Knight/Cavalier class, replacing Paladin). There's room for a few book-based arcane classes and maybe one spontaneous-casting arcane class. Bard is Bard, no variants required. I could see a list ending up something like:</p><p></p><p>Fighter - Archer - Knight - Swashbuckler - Ranger(1) - Berserker</p><p>Thief - Assassin - Monk - Tinkerer(2) - Scout(3)</p><p>Standard Cleric - Nature Cleric - War Cleric</p><p>Wizard - Illusionist - Necromancer</p><p>Sorcerer <strong>OR</strong> Warlock <strong>OR</strong> Psion (pick one, ditch the other two)</p><p>Bard(4)</p><p></p><p>(1) - almost entirely non-casting, much more warrior-oriented than current, more Aragorn than Drizz't</p><p>(2) - a non-casting artificer whose niche involves knowing/figuring out how things work and-or engineering/making things</p><p>(3) - a class that really leans into stealth, observation, and perception</p><p>(4) - redesigned from the ground up using a bespoke-to-class ability system.</p><p></p><p>Oh, and no multiclassing, ever.</p><p></p><p>Thanks. If Fighters didn't already do just fine in my own game I'd contemplate adding this in as a bonus - it's something I'd never thought of until I was typing it in the post you quoted. <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite1" alt=":)" title="Smile :)" loading="lazy" data-shortname=":)" /></p><p></p><p>I'd like to see social mechanics removed from the game.</p><p></p><p>Any items that a warrior can use; and as a corollary I'd like to see a return to there being a lot more class-specific or class-restricted items. That said, a Fighter with a bandolier of wands over her shoulder would be hella cool! <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite1" alt=":)" title="Smile :)" loading="lazy" data-shortname=":)" /></p></blockquote><p></p>
[QUOTE="Lanefan, post: 9176445, member: 29398"] Yes, though weapons rather then weapon groups. Oh, and a side note that fits here: there should be more variety in weapon damage ranges, even to the point of using non-standard die sizes e.g. d7, 2d5, d9+1, etc. I'd start with the hundred-class model and then do some very harsh paring down by looking at what of those hundred classes overlap with each other to the point that they might as well be combined. My rough guess is this would end up with about 25, of which well over half would be either warrior or rogue variants and the rest would cover all the other classes combined. Example: there really only need to be maybe three Cleric variants: Standard, Nature (replacing Druid) and War (maybe, in combination with a Knight/Cavalier class, replacing Paladin). There's room for a few book-based arcane classes and maybe one spontaneous-casting arcane class. Bard is Bard, no variants required. I could see a list ending up something like: Fighter - Archer - Knight - Swashbuckler - Ranger(1) - Berserker Thief - Assassin - Monk - Tinkerer(2) - Scout(3) Standard Cleric - Nature Cleric - War Cleric Wizard - Illusionist - Necromancer Sorcerer [B]OR[/B] Warlock [B]OR[/B] Psion (pick one, ditch the other two) Bard(4) (1) - almost entirely non-casting, much more warrior-oriented than current, more Aragorn than Drizz't (2) - a non-casting artificer whose niche involves knowing/figuring out how things work and-or engineering/making things (3) - a class that really leans into stealth, observation, and perception (4) - redesigned from the ground up using a bespoke-to-class ability system. Oh, and no multiclassing, ever. Thanks. If Fighters didn't already do just fine in my own game I'd contemplate adding this in as a bonus - it's something I'd never thought of until I was typing it in the post you quoted. :) I'd like to see social mechanics removed from the game. Any items that a warrior can use; and as a corollary I'd like to see a return to there being a lot more class-specific or class-restricted items. That said, a Fighter with a bandolier of wands over her shoulder would be hella cool! :) [/QUOTE]
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