Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Next
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
Twitch
YouTube
Facebook (EN Publishing)
Facebook (EN World)
Twitter
Instagram
TikTok
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
The
VOIDRUNNER'S CODEX
is coming! Explore new worlds, fight oppressive empires, fend off fearsome aliens, and wield deadly psionics with this comprehensive boxed set expansion for 5E and A5E!
Community
General Tabletop Discussion
*Dungeons & Dragons
Vote Up a 5e-alike: Poll 6: Archetypes and Fighters/Warriors NOW WITH EXTREME FIRST DRAFT!
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="doctorbadwolf" data-source="post: 9176342" data-attributes="member: 6704184"><p>Yeah, I'm a big fan these days of not having a ton of choices to make at every level, but especially if archetype gets separated from classes I'd be down to choose between a couple choices of where in society you fit, if a general "basically anyone that isn't a magical weirdo is relatively comfortable in your presence, and react more positively, with specifics still up to their nature" is too strong.</p><p></p><p>I'm probably twitchy about this because I found making characters in PF2 to be an exhausting exercise that didn't produce any better resulting PCs than a let bean counting system, so I initially go eeeehhhh, but I did enjoy having class feats and "anything" feats in star wars saga edition, so as long as it isn't too in depth with the feats like PF2, it could be good.</p><p></p><p>Yeah stuff like this underpins a lot of my own system, but in a dnd like, it's more of just a tie into the world rather than a source of character and GM levers during play.</p><p></p><p>So the way I like to do helpful contacts, is to say that you can call upon them once without any cost or strain on the relationship. If you ask for something that puts them at risk, or to act outside their comfort zone in a significant way, or call upon them more than once before completing at least a week of downtime in a place where you can interact with them and upkeep the relationship, they may require payment, ask a favor in return (a lever for the GM to complicate things later), or agree but the relationship is now strained and anything to do with them has a cost until you fix that. </p><p></p><p>If that's too complicated for a minor feature in this game, then yeah fair. It works for my game because every PC has at least 3 contacts, and the same rules apply to allies you make during play.</p><p></p><p>Yeah for sure. </p><p></p><p>Speaking of maneuvers, have you considered the idea of making maneuvers work like PBTA Moves, with broader application, rather than the sort of martial spell paradigm dnd usually uses? </p><p></p><p>For reference, <a href="https://evilhat.com/wp-content/uploads/2022/01/Monster-of-the-Week-Revised-Hunter-Reference-Sheets.pdf" target="_blank">here are the basic moves of Monster of The Week</a>. Translating that to an srd game, they'd roll their attack, and depending on how well they roll, they might be able to do something more complex or might have a complication, like with the Kick Some Ass move. Then, Fighting Styles, Weapon Mastery, Fighting School, etc, would layer on additional Moves.</p><p></p><p>An example more specialized move, from The Chosen's playbook:</p><p><strong>The Big Entrance</strong>: When you make a showy</p><p>entrance into a dangerous situation, roll +Cool.</p><p>On 10+ everyone stops to watch and listen until you</p><p>finish your opening speech. On a 7-9, you pick one</p><p>person or monster to stop, watch and listen until</p><p>you finish talking. On a miss, you’re marked as the</p><p>biggest threat by all enemies who are present.</p><p></p><p>Rolling +[attribute] is as close to skills as the game gets, so when reading moves just imagine a version that replaces that language with 'make a Charisma (Intimidation or Persuasion) check" or "make a Strength Check, with proficiency" or whatever fits the breakdown of how martial maneuvers work. How the variable result works could be done a few different way, like "DC +5 is an advanced success" while DC -5 is a a particularly bad result, and results in between are fairly standard success or fail without modification, for instance. COuld also be a thing where you roll a second d20 using a success ladder, but tbh success ladders without an external DC work best IMO with a dice pool of at least 2 dice.</p></blockquote><p></p>
[QUOTE="doctorbadwolf, post: 9176342, member: 6704184"] Yeah, I'm a big fan these days of not having a ton of choices to make at every level, but especially if archetype gets separated from classes I'd be down to choose between a couple choices of where in society you fit, if a general "basically anyone that isn't a magical weirdo is relatively comfortable in your presence, and react more positively, with specifics still up to their nature" is too strong. I'm probably twitchy about this because I found making characters in PF2 to be an exhausting exercise that didn't produce any better resulting PCs than a let bean counting system, so I initially go eeeehhhh, but I did enjoy having class feats and "anything" feats in star wars saga edition, so as long as it isn't too in depth with the feats like PF2, it could be good. Yeah stuff like this underpins a lot of my own system, but in a dnd like, it's more of just a tie into the world rather than a source of character and GM levers during play. So the way I like to do helpful contacts, is to say that you can call upon them once without any cost or strain on the relationship. If you ask for something that puts them at risk, or to act outside their comfort zone in a significant way, or call upon them more than once before completing at least a week of downtime in a place where you can interact with them and upkeep the relationship, they may require payment, ask a favor in return (a lever for the GM to complicate things later), or agree but the relationship is now strained and anything to do with them has a cost until you fix that. If that's too complicated for a minor feature in this game, then yeah fair. It works for my game because every PC has at least 3 contacts, and the same rules apply to allies you make during play. Yeah for sure. Speaking of maneuvers, have you considered the idea of making maneuvers work like PBTA Moves, with broader application, rather than the sort of martial spell paradigm dnd usually uses? For reference, [URL='https://evilhat.com/wp-content/uploads/2022/01/Monster-of-the-Week-Revised-Hunter-Reference-Sheets.pdf']here are the basic moves of Monster of The Week[/URL]. Translating that to an srd game, they'd roll their attack, and depending on how well they roll, they might be able to do something more complex or might have a complication, like with the Kick Some Ass move. Then, Fighting Styles, Weapon Mastery, Fighting School, etc, would layer on additional Moves. An example more specialized move, from The Chosen's playbook: [B]The Big Entrance[/B]: When you make a showy entrance into a dangerous situation, roll +Cool. On 10+ everyone stops to watch and listen until you finish your opening speech. On a 7-9, you pick one person or monster to stop, watch and listen until you finish talking. On a miss, you’re marked as the biggest threat by all enemies who are present. Rolling +[attribute] is as close to skills as the game gets, so when reading moves just imagine a version that replaces that language with 'make a Charisma (Intimidation or Persuasion) check" or "make a Strength Check, with proficiency" or whatever fits the breakdown of how martial maneuvers work. How the variable result works could be done a few different way, like "DC +5 is an advanced success" while DC -5 is a a particularly bad result, and results in between are fairly standard success or fail without modification, for instance. COuld also be a thing where you roll a second d20 using a success ladder, but tbh success ladders without an external DC work best IMO with a dice pool of at least 2 dice. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
Vote Up a 5e-alike: Poll 6: Archetypes and Fighters/Warriors NOW WITH EXTREME FIRST DRAFT!
Top