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[Very Long] Combat as Sport vs. Combat as War: a Key Difference in D&D Play Styles...
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<blockquote data-quote="Majoru Oakheart" data-source="post: 5828579" data-attributes="member: 5143"><p>The general reason is that the death of an entire party causes the game to end most of the time. No one is left alive who remembers the quest they were even going on(or the key information they found out to solve the quest). Especially if it is a really long and epic quest, like the gathering of the 7 parts of the Rod of 7 Parts. The pieces they already found are now lost again, likely the villains they were trying to keep them away from now have them. The game is over. You can hack in a reason for a new group to pick up off where they left off....but if you ask a group of people if they want to spend then next 4 months going after the same pieces of an artifact that they spent the last 4 months looking for...I bet most of them will say "Let's just start a different adventure". If you have notes prepared for the rest of the campaign all the work spent writing them is now lost. Or at least, that's been my experience.</p><p></p><p>As for no XP. It has an equal but opposite effect. Most groups will say "Really? These are just CR 1 normal Orcs? I fireball them. No, wait, it's not worth a fireball. They need natural 20s to hit us, we all hit them on a 2. We kill them with our minimum damage. Can we skip the rolling for initiative, writing down all the numbers, putting enemies on the board, moving to melee ranges and rolling attack rolls? If we do all that, it's going to be 20 or 30 minutes. And we get no reward for beating them so it isn't worth our time. Can you please just say, 'You beat the Orcs' and allow us to move on?"</p><p></p><p>I tried running a couple of these weak battles at the beginning of 3e before my players all got bored of going through the motions and *I* got bored of going through the motions. Now, if there's a story reason to have lower level creatures in the game, I will simply say "Also, there's a lot of lesser powerful Orcs here, they rush at you in wave after wave. You slice them all down as if they weren't actually there."</p></blockquote><p></p>
[QUOTE="Majoru Oakheart, post: 5828579, member: 5143"] The general reason is that the death of an entire party causes the game to end most of the time. No one is left alive who remembers the quest they were even going on(or the key information they found out to solve the quest). Especially if it is a really long and epic quest, like the gathering of the 7 parts of the Rod of 7 Parts. The pieces they already found are now lost again, likely the villains they were trying to keep them away from now have them. The game is over. You can hack in a reason for a new group to pick up off where they left off....but if you ask a group of people if they want to spend then next 4 months going after the same pieces of an artifact that they spent the last 4 months looking for...I bet most of them will say "Let's just start a different adventure". If you have notes prepared for the rest of the campaign all the work spent writing them is now lost. Or at least, that's been my experience. As for no XP. It has an equal but opposite effect. Most groups will say "Really? These are just CR 1 normal Orcs? I fireball them. No, wait, it's not worth a fireball. They need natural 20s to hit us, we all hit them on a 2. We kill them with our minimum damage. Can we skip the rolling for initiative, writing down all the numbers, putting enemies on the board, moving to melee ranges and rolling attack rolls? If we do all that, it's going to be 20 or 30 minutes. And we get no reward for beating them so it isn't worth our time. Can you please just say, 'You beat the Orcs' and allow us to move on?" I tried running a couple of these weak battles at the beginning of 3e before my players all got bored of going through the motions and *I* got bored of going through the motions. Now, if there's a story reason to have lower level creatures in the game, I will simply say "Also, there's a lot of lesser powerful Orcs here, they rush at you in wave after wave. You slice them all down as if they weren't actually there." [/QUOTE]
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[Very Long] Combat as Sport vs. Combat as War: a Key Difference in D&D Play Styles...
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