Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Next
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
Twitch
YouTube
Facebook (EN Publishing)
Facebook (EN World)
Twitter
Instagram
TikTok
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
The
VOIDRUNNER'S CODEX
is LIVE! Explore new worlds, fight oppressive empires, fend off fearsome aliens, and wield deadly psionics with this comprehensive boxed set expansion for 5E and A5E!
Community
General Tabletop Discussion
*Pathfinder & Starfinder
[Very Long] Combat as Sport vs. Combat as War: a Key Difference in D&D Play Styles...
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="AbdulAlhazred" data-source="post: 5827916" data-attributes="member: 82106"><p>Yeah, in my experience there are plenty of groups where you have players who really basically will sit around and wait for plot hooks and just follow them in a very straightforward fashion. My feeling is that it is a great benefit to have a game that can easily set them up with a sequence of reasonable encounters where they can just go in, deal with the encounter, and go on to the next one. Expecting these sorts of group to spend lots of time getting all clever to have a hope of winning is not really going to work.</p><p></p><p>It just seems to me that the most basic requirement for a system is that you can put 5 encounters in a row in front of the party and let them have at it and for each one to be reasonably fun and reasonably beatable with some degree of challenge involved. You can ALWAYS elaborate from there. I think AD&D (especially core 2e) didn't do too bad at that actually, but 4e does it excellently well. On the flip side I see no impediment at all with 4e providing a more proactive group with a more sandboxed environment where they have to engage in strategic (or tactical) cleverness to have a chance to win. The DM simply knows from the numbers when that is and how much he's pushing it. AD&D pretty much expected you to do this, but it was also kinda tough to tell exactly how much you were pushing it. As a highly experienced DM it is no problem for me, but 4e IME is a LOT easier for a less experienced DM to get to do what he wants in that regard.</p><p></p><p>I am still finding it odd that people have gotten so 'in the box' with 4e too. Why does the chandelier have to do level appropriate damage? Nothing in the 4e rules ever say that. They just say that a terrain power will have some level and you'll use that level to decide what damage it does. If it is 8 levels higher than the PCs, well GREAT! Nothing in the rules says this cannot be so. There is just a baseline set of guidelines that gives you a 'fair fight' where that wouldn't be so. Heck, you can STILL have a fair fight, it just means you expect the PCs to drop the big honking chandelier and you as the DM are going to be expected to make sure they're well aware of that option. Of course you can salt this to taste for your group. Maybe it isn't obvious and there's no other way to win and your players are rat arsed cunning and will find it or make up something else, that's great too!</p></blockquote><p></p>
[QUOTE="AbdulAlhazred, post: 5827916, member: 82106"] Yeah, in my experience there are plenty of groups where you have players who really basically will sit around and wait for plot hooks and just follow them in a very straightforward fashion. My feeling is that it is a great benefit to have a game that can easily set them up with a sequence of reasonable encounters where they can just go in, deal with the encounter, and go on to the next one. Expecting these sorts of group to spend lots of time getting all clever to have a hope of winning is not really going to work. It just seems to me that the most basic requirement for a system is that you can put 5 encounters in a row in front of the party and let them have at it and for each one to be reasonably fun and reasonably beatable with some degree of challenge involved. You can ALWAYS elaborate from there. I think AD&D (especially core 2e) didn't do too bad at that actually, but 4e does it excellently well. On the flip side I see no impediment at all with 4e providing a more proactive group with a more sandboxed environment where they have to engage in strategic (or tactical) cleverness to have a chance to win. The DM simply knows from the numbers when that is and how much he's pushing it. AD&D pretty much expected you to do this, but it was also kinda tough to tell exactly how much you were pushing it. As a highly experienced DM it is no problem for me, but 4e IME is a LOT easier for a less experienced DM to get to do what he wants in that regard. I am still finding it odd that people have gotten so 'in the box' with 4e too. Why does the chandelier have to do level appropriate damage? Nothing in the 4e rules ever say that. They just say that a terrain power will have some level and you'll use that level to decide what damage it does. If it is 8 levels higher than the PCs, well GREAT! Nothing in the rules says this cannot be so. There is just a baseline set of guidelines that gives you a 'fair fight' where that wouldn't be so. Heck, you can STILL have a fair fight, it just means you expect the PCs to drop the big honking chandelier and you as the DM are going to be expected to make sure they're well aware of that option. Of course you can salt this to taste for your group. Maybe it isn't obvious and there's no other way to win and your players are rat arsed cunning and will find it or make up something else, that's great too! [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Pathfinder & Starfinder
[Very Long] Combat as Sport vs. Combat as War: a Key Difference in D&D Play Styles...
Top