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*Pathfinder & Starfinder
Versimilitude questions for Starfinder (HP and Skills)
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<blockquote data-quote="Derren" data-source="post: 7571461" data-attributes="member: 2518"><p>The definition of HP doesn't really change anything for me in this regard.</p><p>A modern or scifi character who regularily runs through heavy suppression fire unharmed (because a mechanical hit is not a real hit) to hit the enemy with archaic melee weapons (no matter how much technobabble is attached to them) is for me not more believeable than someone who gets hit several times while doing so.</p><p>It is even ok if a character is able to do this because of equipment like having a very advanced power armor, but when everyone is able to do that because if nebulous concepts like HP and level it gets strange for me.</p><p></p><p>As for Kirk or Spock having all skills, I disagree. None of them could perform engineering miracles like Scotty or had medical knowledge like McCoy.</p><p>Considering how advanced knowledge already is and will only get more advanced in a svifi setting it simply does not feel believable to me that someone ends up being an expert mechanic, hacker, medic and diplomat just because he choose to play the rogue or equivalent.</p><p></p><p>Anyway, I was specifically asking how durable characters in Starfinder are and also how skills are handled, specifically how easy or hard it is to specialize in several of them and how many there are as this are the main things for me which negatively affect my immersion in modern or scifi settings when they are too "gameist"</p><p></p><p>Edit: Am I reading the SRD right and the Operative can out of the box keep nearly half the existing skills maxed?</p></blockquote><p></p>
[QUOTE="Derren, post: 7571461, member: 2518"] The definition of HP doesn't really change anything for me in this regard. A modern or scifi character who regularily runs through heavy suppression fire unharmed (because a mechanical hit is not a real hit) to hit the enemy with archaic melee weapons (no matter how much technobabble is attached to them) is for me not more believeable than someone who gets hit several times while doing so. It is even ok if a character is able to do this because of equipment like having a very advanced power armor, but when everyone is able to do that because if nebulous concepts like HP and level it gets strange for me. As for Kirk or Spock having all skills, I disagree. None of them could perform engineering miracles like Scotty or had medical knowledge like McCoy. Considering how advanced knowledge already is and will only get more advanced in a svifi setting it simply does not feel believable to me that someone ends up being an expert mechanic, hacker, medic and diplomat just because he choose to play the rogue or equivalent. Anyway, I was specifically asking how durable characters in Starfinder are and also how skills are handled, specifically how easy or hard it is to specialize in several of them and how many there are as this are the main things for me which negatively affect my immersion in modern or scifi settings when they are too "gameist" Edit: Am I reading the SRD right and the Operative can out of the box keep nearly half the existing skills maxed? [/QUOTE]
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Community
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Versimilitude questions for Starfinder (HP and Skills)
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