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Vecna Eve of Ruin: Everything You Need To Know
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<blockquote data-quote="MonsterEnvy" data-source="post: 9338186" data-attributes="member: 6706188"><p>Let me do a little explanation on all the new monsters in the adventure minus the NPCs and the reprints.</p><p></p><p>Name (CR)</p><p></p><p>[SPOILER="Bestiary"]Black Rose Bearer (5)</p><p>Krynn zombies that carry black roses in flimsy jars. They are normally sluggish, but go berserk if they drop their rose gaining a burst of speed and violence.</p><p></p><p>Blades of Eberron</p><p>Warforged followers of the Lord of Blades who desire to slaughter all non warforged. We get two types the Blade Lieutenant (9) and the Blade Scout (7). Scouts are Hit and runners with traps and a bonus action dash, along with Pack Tactics. Lieutenant is more melee brute with command abilities.</p><p></p><p>Blazebear (12)</p><p>Mutated Mournland bear with a stunning gaze and antispell attack reaction.</p><p></p><p>Bone Roc (8)</p><p>Big undead made of bird bones (Not necessarily a rocs either) there is a table of traits you can give them depending on what bones they were made of, like Cockatrice bones making their beak attack slow, or roc bones giving it a gargantuan size and a faster fly speed.</p><p></p><p>Borthak (15)</p><p>Wolf like behemoths that suck the heat out of the ground just by standing on it creating ice around the areas it moves. They can stomp, bite and spite acid, and are also legendary creatures.</p><p></p><p>Citadel spider (18)</p><p>Massive spiders prized by Lolth's forces, serving as tanks and artillery with their web bombs, and mobile command centers.</p><p></p><p>Deadbark Dryad (13)</p><p>Dyrad's that failed to protect their homes and unable to forgive themselves transform into cruel and hateful creatures, their domains becoming malignant bogs. They hold great hatred of any that trespass in their rotted homes.</p><p></p><p>Deathwolf (15)</p><p>Undead Werewolves infused with the magic of the full moon, they can't shapeshift, but gain illusion magic that inspires fear. Their bite no longer spreads lycanthropy but instead makes creatures more susceptible to their illusions.</p><p></p><p>Degloth (11)</p><p>Demons that are basically even more violent blue Barlguras with razor-studded fists. They enjoy grabbing creatures they punch then crushing them in their hands.</p><p></p><p>False Lich (21)</p><p>Liches can create these copies of themselves by placing a shred of their life force in a corpse in a ritual that turns it into a near copy of the lich with great necrotic power and some of the lich's spellcasting ability. Gems are then placed in the False Lich's eye sockets to capture souls and transfer them to their creator. They frequently gain a will of their own over time, most remain loyal to their creators, but others can come to resent them for what they see as imprisoning them and abandoning them.</p><p></p><p>Granite Juggernaut (12)</p><p>A big stone thing on rollers that runs over things in a line.</p><p></p><p>Hazvongels (14)</p><p>Massive avian demons that look like crimson crows with a dozen legs and wings that constantly drip blood. They migrate between the Abyss and Pandemonium throughout their existence. Powerful demons like to use them as aerial scouts and shock troops, but their short attention span and wanderlust makes them a poor fit for long missions.</p><p></p><p>Hertilod (17)</p><p>Parasitic lizard like monsters that sometimes spawn in the bodies of dead or dying gods. They are very voracious and will eat near anything fleshy thing they encounter.</p><p></p><p>Mirror Shade (10)</p><p>The spirits of evil tricksters and rogues sometimes don't pass to the afterlife, they become Mirror shades instead. They hide in reflective surfaces and then ambush their targets with frightful illusions and and psychic attacks.</p><p></p><p>Moonlight Guardians (6)</p><p>Constructs made of silver and mithril created to fight lycanthropes and other shapeshifting creatures. They can shoot blasts of radiant moonlight that force creatures into their true forms.</p><p></p><p>Relentless Impaler (15)</p><p>Fiends created by the ritual staking of a sacrifice. Even if slain the Impaler will return again and again as long as the ritual stake remains in the sacrificial victim, so with no sense of self preservation they coldly pursue their creator's agenda.</p><p></p><p>Spiderdragon (11)</p><p>Underdark monsters that trace their origin to black dragon wyrmlings with a steady diet of spiders. While they were not created in the abyss or the faithful of Lolth, Lolthites claim them as being a gift from their deity and treat them well. They are not particularly clever like black dragons, but some of them understand the Lolthites value them and exploit them as long as they can. They have a breath of spiderlings.</p><p></p><p>Spyder-Fiends</p><p>A subtype of demon with bloated spider bodies and wolfish heads and violent natures. They have a hierarchy of might and cunning, spyder-fiends of equivalent rank eagerly scheme against each other to advance and quickly turn on each other if treachery can help in their advancement. </p><p>Despite their treacherous nature with each other, they are all fanatically loyal to their general Miska the Wolf-Spider. </p><p>Kakkuu (5)</p><p>The least and most numerous spyder-fiends who serve as foot soldiers when commanded by greater demons. Left to themselves they prefer to act as ambush predators snaring and reeling in prey with their webs.</p><p>Phisarazu (13)</p><p>Spyder-fiends with powerful clawed arms under their wolf heads. They are resentful and suspicious brutes who are normally used to command Kakkuus or as guards. They can shoot shimmering webs that reveal invisible creatures and stun them. They can also change their shape, but only into creatures that have 10 limbs like crabs or driders. </p><p>Quavilithku (17)</p><p>Spyder-fiends that really revel in destruction. While they like to kill creatures, they really enjoy destroying structures and art, the more beautiful the better. Their primary tool for this is their acid webs that dissolves near everything they come into contact with. Like the Phisarazu they have arms but their are more frail and are used more for tool manipulation.</p><p>Raklupis (19)</p><p>The greatest spyder-fiends with smooth bodies covered in gleeming spines, and alluring voices. They command the lesser spyder-fiends and are capable spellcasters that also enjoy tossing web globes they have filled with their venom.</p><p></p><p>Star Angler (8)</p><p>Relatives of the wildspace scavver, they resemble golden anglerfish, with bioluminescent specks that let them blend into the Astral Sea and wildspace. Their lure gives an enchanting glow that pulls creatures closer to them so they can eat them.</p><p></p><p>Vlazok (11)</p><p>Skeletal Demons with many eyes that love nothing more than to stomp on any living creatures they see. Unless under the supervision of more powerful demons, they are quick to rampage and charge through their lessers</p><p></p><p>Whirling Chandelier (8)</p><p>An animated object that almost seems malicious in how it acts despite entirely lacking that concept. They spin around burning everything around them while dragging creatures closer with their chains and smacking them with their lamps.</p><p> [/SPOILER]</p></blockquote><p></p>
[QUOTE="MonsterEnvy, post: 9338186, member: 6706188"] Let me do a little explanation on all the new monsters in the adventure minus the NPCs and the reprints. Name (CR) [SPOILER="Bestiary"]Black Rose Bearer (5) Krynn zombies that carry black roses in flimsy jars. They are normally sluggish, but go berserk if they drop their rose gaining a burst of speed and violence. Blades of Eberron Warforged followers of the Lord of Blades who desire to slaughter all non warforged. We get two types the Blade Lieutenant (9) and the Blade Scout (7). Scouts are Hit and runners with traps and a bonus action dash, along with Pack Tactics. Lieutenant is more melee brute with command abilities. Blazebear (12) Mutated Mournland bear with a stunning gaze and antispell attack reaction. Bone Roc (8) Big undead made of bird bones (Not necessarily a rocs either) there is a table of traits you can give them depending on what bones they were made of, like Cockatrice bones making their beak attack slow, or roc bones giving it a gargantuan size and a faster fly speed. Borthak (15) Wolf like behemoths that suck the heat out of the ground just by standing on it creating ice around the areas it moves. They can stomp, bite and spite acid, and are also legendary creatures. Citadel spider (18) Massive spiders prized by Lolth's forces, serving as tanks and artillery with their web bombs, and mobile command centers. Deadbark Dryad (13) Dyrad's that failed to protect their homes and unable to forgive themselves transform into cruel and hateful creatures, their domains becoming malignant bogs. They hold great hatred of any that trespass in their rotted homes. Deathwolf (15) Undead Werewolves infused with the magic of the full moon, they can't shapeshift, but gain illusion magic that inspires fear. Their bite no longer spreads lycanthropy but instead makes creatures more susceptible to their illusions. Degloth (11) Demons that are basically even more violent blue Barlguras with razor-studded fists. They enjoy grabbing creatures they punch then crushing them in their hands. False Lich (21) Liches can create these copies of themselves by placing a shred of their life force in a corpse in a ritual that turns it into a near copy of the lich with great necrotic power and some of the lich's spellcasting ability. Gems are then placed in the False Lich's eye sockets to capture souls and transfer them to their creator. They frequently gain a will of their own over time, most remain loyal to their creators, but others can come to resent them for what they see as imprisoning them and abandoning them. Granite Juggernaut (12) A big stone thing on rollers that runs over things in a line. Hazvongels (14) Massive avian demons that look like crimson crows with a dozen legs and wings that constantly drip blood. They migrate between the Abyss and Pandemonium throughout their existence. Powerful demons like to use them as aerial scouts and shock troops, but their short attention span and wanderlust makes them a poor fit for long missions. Hertilod (17) Parasitic lizard like monsters that sometimes spawn in the bodies of dead or dying gods. They are very voracious and will eat near anything fleshy thing they encounter. Mirror Shade (10) The spirits of evil tricksters and rogues sometimes don't pass to the afterlife, they become Mirror shades instead. They hide in reflective surfaces and then ambush their targets with frightful illusions and and psychic attacks. Moonlight Guardians (6) Constructs made of silver and mithril created to fight lycanthropes and other shapeshifting creatures. They can shoot blasts of radiant moonlight that force creatures into their true forms. Relentless Impaler (15) Fiends created by the ritual staking of a sacrifice. Even if slain the Impaler will return again and again as long as the ritual stake remains in the sacrificial victim, so with no sense of self preservation they coldly pursue their creator's agenda. Spiderdragon (11) Underdark monsters that trace their origin to black dragon wyrmlings with a steady diet of spiders. While they were not created in the abyss or the faithful of Lolth, Lolthites claim them as being a gift from their deity and treat them well. They are not particularly clever like black dragons, but some of them understand the Lolthites value them and exploit them as long as they can. They have a breath of spiderlings. Spyder-Fiends A subtype of demon with bloated spider bodies and wolfish heads and violent natures. They have a hierarchy of might and cunning, spyder-fiends of equivalent rank eagerly scheme against each other to advance and quickly turn on each other if treachery can help in their advancement. Despite their treacherous nature with each other, they are all fanatically loyal to their general Miska the Wolf-Spider. Kakkuu (5) The least and most numerous spyder-fiends who serve as foot soldiers when commanded by greater demons. Left to themselves they prefer to act as ambush predators snaring and reeling in prey with their webs. Phisarazu (13) Spyder-fiends with powerful clawed arms under their wolf heads. They are resentful and suspicious brutes who are normally used to command Kakkuus or as guards. They can shoot shimmering webs that reveal invisible creatures and stun them. They can also change their shape, but only into creatures that have 10 limbs like crabs or driders. Quavilithku (17) Spyder-fiends that really revel in destruction. While they like to kill creatures, they really enjoy destroying structures and art, the more beautiful the better. Their primary tool for this is their acid webs that dissolves near everything they come into contact with. Like the Phisarazu they have arms but their are more frail and are used more for tool manipulation. Raklupis (19) The greatest spyder-fiends with smooth bodies covered in gleeming spines, and alluring voices. They command the lesser spyder-fiends and are capable spellcasters that also enjoy tossing web globes they have filled with their venom. Star Angler (8) Relatives of the wildspace scavver, they resemble golden anglerfish, with bioluminescent specks that let them blend into the Astral Sea and wildspace. Their lure gives an enchanting glow that pulls creatures closer to them so they can eat them. Vlazok (11) Skeletal Demons with many eyes that love nothing more than to stomp on any living creatures they see. Unless under the supervision of more powerful demons, they are quick to rampage and charge through their lessers Whirling Chandelier (8) An animated object that almost seems malicious in how it acts despite entirely lacking that concept. They spin around burning everything around them while dragging creatures closer with their chains and smacking them with their lamps. [/SPOILER] [/QUOTE]
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