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<blockquote data-quote="Retros_x" data-source="post: 9212399" data-attributes="member: 7033171"><p>I just stated that I never said they are the same and you felt the need to double-down on why they are not the same. Sorry if I was too harsh in my response, but these kind of stuff just annoys me in discussions.</p><p>To the second point: Publishing something where the multiverse or for that matters any kind of extra-/multi dimensional setting is kinda part of it is not the same as putting it at one of the focal points in theme, content and marketing. IMO this only really started with Radiant Citadel and is now quite prevalent (Monster of the Multiverse, Planescape, Vecna) which is of course not a coincidence as I already stated.</p><p></p><p>Depends on what you looking for I guess. This is completely leaving the og discussion, but most 5e adventures in recent years are IMO badly designed and structured (railroad, weak hooks, plot inconsistencies etc.) and not very easy to use (bad layout, too much prose, badly written boxed texts, important information spread all over the place etc.). The only ones I did not regret buying were the anthologies (candlekeep mysteries, radiant citadel and golden vault) because they had some gems in it and short adventures seem to suit wotc much better than long campaigns, they feel always really weirdly paced and structured (because differerent authors write on different chapters and there is no elaborated process to bring it all together in a coherent way I guess)</p></blockquote><p></p>
[QUOTE="Retros_x, post: 9212399, member: 7033171"] I just stated that I never said they are the same and you felt the need to double-down on why they are not the same. Sorry if I was too harsh in my response, but these kind of stuff just annoys me in discussions. To the second point: Publishing something where the multiverse or for that matters any kind of extra-/multi dimensional setting is kinda part of it is not the same as putting it at one of the focal points in theme, content and marketing. IMO this only really started with Radiant Citadel and is now quite prevalent (Monster of the Multiverse, Planescape, Vecna) which is of course not a coincidence as I already stated. Depends on what you looking for I guess. This is completely leaving the og discussion, but most 5e adventures in recent years are IMO badly designed and structured (railroad, weak hooks, plot inconsistencies etc.) and not very easy to use (bad layout, too much prose, badly written boxed texts, important information spread all over the place etc.). The only ones I did not regret buying were the anthologies (candlekeep mysteries, radiant citadel and golden vault) because they had some gems in it and short adventures seem to suit wotc much better than long campaigns, they feel always really weirdly paced and structured (because differerent authors write on different chapters and there is no elaborated process to bring it all together in a coherent way I guess) [/QUOTE]
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