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Using updated Exhaustion rules in Halloween 1-shot
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<blockquote data-quote="iserith" data-source="post: 8808156" data-attributes="member: 97077"><p>My concern with this would be that missing is not as fun as hitting, so incurring an increasing penalty to attack rolls might ratchet up tension, but potentially make it less fun. It would certainly change my tactics to dealing with the gem first though, which may be the design goal of the challenge. If that's the case, I'd build some kind of exploration challenge around getting to and disabling the gem, possibly placing it up high where it's hard to reach it without flying or climbing and needing more finesse than brute force to neutralize. The monsters do their best to keep the PCs away from the gem for whatever reason makes sense.</p><p></p><p>In truth, depending on you design the challenge, the PCs might not even incur many penalties since they get a save and the combat is likely to be over before it gets into deep penalty territory. So I'm not sure you even need a way to remove the exhaustion penalties, particularly as this is a one-shot. If you think you do, consider making it a combat action to <em>Invigorate</em> an ally to remove one level of exhaustion by making a successful DC 15 Wisdom (Medicine) or Intelligence (Religion) check. Or something like that.</p></blockquote><p></p>
[QUOTE="iserith, post: 8808156, member: 97077"] My concern with this would be that missing is not as fun as hitting, so incurring an increasing penalty to attack rolls might ratchet up tension, but potentially make it less fun. It would certainly change my tactics to dealing with the gem first though, which may be the design goal of the challenge. If that's the case, I'd build some kind of exploration challenge around getting to and disabling the gem, possibly placing it up high where it's hard to reach it without flying or climbing and needing more finesse than brute force to neutralize. The monsters do their best to keep the PCs away from the gem for whatever reason makes sense. In truth, depending on you design the challenge, the PCs might not even incur many penalties since they get a save and the combat is likely to be over before it gets into deep penalty territory. So I'm not sure you even need a way to remove the exhaustion penalties, particularly as this is a one-shot. If you think you do, consider making it a combat action to [I]Invigorate[/I] an ally to remove one level of exhaustion by making a successful DC 15 Wisdom (Medicine) or Intelligence (Religion) check. Or something like that. [/QUOTE]
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Using updated Exhaustion rules in Halloween 1-shot
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