Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Next
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
Twitch
YouTube
Facebook (EN Publishing)
Facebook (EN World)
Twitter
Instagram
TikTok
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
The
VOIDRUNNER'S CODEX
is coming! Explore new worlds, fight oppressive empires, fend off fearsome aliens, and wield deadly psionics with this comprehensive boxed set expansion for 5E and A5E!
Community
Playing the Game
Play by Post
Upward from Land's End
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="MacConnell" data-source="post: 9337664" data-attributes="member: 6855223"><p><strong>Cycle</strong>: 498. <strong>Day</strong>: 166. <strong>Season</strong>: Harvest.</p><p>[spoiler=Speed]</p><p>Iguanids: 500 - 282 = 218</p><p>Cina: 500 - 249 = 251</p><p>Kuwaia: 500 - 241 = 259</p><p>Britta: 500 - 217 = 283</p><p>Cormorante: 500 - 214 = 286</p><p>Sprthnt: 500 - 196 = 304 [/spoiler]</p><p>[spoiler=Augmentations]</p><p>Cormorante: 63(soullessness)</p><p>Britta: 54(blur)</p><p>Sprthnt: 54(soullessness)</p><p>Kuwaia: 45(camouflage)</p><p>Cina: 63(camouflage) [/spoiler]</p><p>[spoiler=Hide]</p><p>Britta: 41(stealth) + 59(d100) = 100</p><p>Cina: 70 + 59 + 63(camo) = 192</p><p></p><p>Iguanids: 100(wariness) + 100(hearing) + 65(d100) = 265 [/spoiler]</p><p>[spoiler=Physical Assault]</p><p>Cormorante: 54(aggression) + 50(accuracy) + 87(bolster) + 71(d100) = 263 - 100(prone) + 50(kilter) = 213</p><p>Sprthnt: 48 + 40 + 77 + 71 = 236 - 100 + 40 = 176</p><p>Kuwaia: 63(finesse) + 56 + 59(tranquility) + 71 = 249 - 100 + 56 = 205</p><p>Iguanids: 220(throw) + 65(d100) = 285</p><p></p><p>Cormorante: 54(aggression) + 87(bolster) + 71(d100) = 212</p><p>285 - 212 = 73 - 49(contortion) = 24% * 10 = 2</p><p>Britta: 34 + 34 + 71 = 139</p><p>285 - 139 = 146 - 50 = 96% * 10 = 10</p><p>Sprthnt: 49 + 77 + 71 = 197</p><p>285 - 197 = 88 - 40 = 48 * 10 = 5</p><p>Kuwaia: 53 + 45(fury) + 71 = 169</p><p>285 - 169 = 116 - 56 = 60 * 10 = 6</p><p>Iguanids: 220(dodge) + 65 = 285 [/spoiler]</p><p>[spoiler=Mystical Assault]</p><p>Iguanids: 220(anguish) + 62(d100) = 282</p><p></p><p>Cormorante: 54(conditioning) + 43(clarity) + 68(d100) = 165 + 52(quietude) = 217</p><p>282 - 217 = 65% * 9 = 6</p><p>Britta: 44 + 54 + 68 = 166</p><p>282 - 166 = 116% * 9 = 10</p><p>Sprthnt: 45 + 43 + 68 = 156 + 74 = 230</p><p>282 - 230 = 52% * 9 = 5</p><p>Kuwaia: 63 + 59(tranquility) + 68 = 190</p><p>282 - 190 = 92% * 9 = 8</p><p>Cina: 44 + 86 + 68 = 198</p><p>282 - 198 = 84% * 9 = 7 [/spoiler]</p><p>[spoiler=Projectile Assault]</p><p>Cina: 45(launch) + 50(accuracy) + 86(tranquility) + 71(d100) = 252 + 50(range) = 302</p><p></p><p>Iguanids: 100(avoidance) + 65(d100) = 165</p><p>302 - 165 = 137% * 10 = 14 - 8(deflect) = 6[/spoiler]</p><p>[spoiler=Combat Data]</p><p>I1: Body: 6 - 6 = 0, incapacitated. (sprthnt) [/spoiler]</p><p>None of the lizards roars a second time; instead, they charge at the cluster of three, moving far faster than could be predicted. The first iguanid slams into Cormorante, knocking him backward about two strides. He is not particularly hurt by being knocked down, but he is unable to make contact with the swift reptile when he attempts to cut it with his axe. Britta is not able to hide before one of the lizards runs into her. She is knocked backward 10 strides, losing consciousness as she collides with the ground.</p><p></p><p>Sprthnt is hit by one of the iguanids, next, and knocked backward about five strides. He is dazed by the blow but functional, though unable to yet retaliate. Kuwaia is hit at that same instant, being knocked backward about six strides. She is a bit confused and unable to strike back at the lizard. Cina, who is not directly facing an iguanid, takes aim and fires at the one nearest her, which is the one that hit Sprthnt, because the one on Britta is too far away. The arrow strikes true. The resilient hide of the iguanid slows the projectile but not enough. The shaft buries deep enough to incapacitate the reptile. The other three lizards show no loss of aggression, especially since their opponents are prone.</p><p>[spoiler=Character Data]</p><p>Cormorante: Will: 24 - 6 = 18. Mind: 10 - 2 = 8, dazed, prone.</p><p>Tunic: 57 - 2 = 55</p><p>Britta: Will: 33 - 10 = 23. Mind: 10 - 10 = 0, unconscious, prone.</p><p>Tunic: 57</p><p>Stones: 20:</p><p>Sprthnt: Will: 33 - 5 = 28. Mind: 10 - 5 = 5, dazed, prone.</p><p>Tunic: 59</p><p>Kuwaia: Will: 33 - 8 = 25. Mind: 10 - 6 = 4, confused, prone.</p><p>Mantle: 29</p><p>Tunic: 50</p><p>Cina: Will: 33 - 7 = 26.</p><p>Tunic: 58</p><p>Arrows: 18: ularin [/spoiler]</p><p>[spoiler=Collectibles]</p><p>Coins: 3167 clams</p><p>Light Hides: 200 cover: Hinder 3/10 cover, Deflect 4, Soak 2: value 6/10 cover</p><p>Standard Hide: 80 cover: Hinder 6/10 cover, Deflect 9, Soak 4, value 8/10 cover</p><p>Enameled Elytra: 11 pairs: 20 each</p><p>Jeweled Elytra: 6 pairs: 40 each</p><p></p><p>berserker: 4: 10 clams per measure</p><p>bliss: 1: ??</p><p>deadly seeds: 3: {Impede x3}: 10 per measure</p><p>helplessness: 2: {Impede x3}: 10 per measure</p><p>serenity: 1: {Impede x3}: 10 per measure</p><p>soothe: 50: 1 per measure</p><p>tranquility: 1: 2 per measure</p><p></p><p>coal: 7 bricks: {heat x3}: 5 clams each</p><p>amberstone: 2: {compulsion x3}: 20 clams</p><p>azurestone: 3: 20 clams</p><p>daystone: 2: {enthrall x4}: 50 clams</p><p>emberstone: 4: {enthrall x2}: 10 clams each</p><p>firestone: 3: (Health & Confluence +3): 50 clams</p><p>grapestone: 3: 20 clams each</p><p>jade: 2: 20 clams</p><p>onyx: 1: {Frostbite or Insulate x4}: 50 clams</p><p>ruddystone: 2: 10 clams each</p><p>shadestone: 1: 20 clams</p><p>slickstone: 1: {Insulate x3}: 20 clams</p><p>sulfur: 6: {heat x 4}{Ionize x 4}</p><p>twilightstone: 3: 50 clams</p><p></p><p>aluminum: 9: {electrocute x3}: 5 clams</p><p>chromium: 15: {compulsion x3}: 10 clams each</p><p>iron: 6: {electrocute x2}: 5 clams each</p><p>magnesium: 8: 5 clams each</p><p>manganese: 1: {leech x3}</p><p>nickel: 11: {electrocute x4}: 10 clams each</p><p>molybdenum: 11: {compulsion or electrocute x4}: 15 clams each</p><p>zinc: 16: {restore x3}: 10 clams each [/spoiler]</p><p>[spoiler=Discoveries]</p><p>Crystal Oasis: Shimadow village</p><p> Tranquility cluster</p><p>Crystal River: Maldrog village</p><p>Dragon’s Footprint: Da’Roneh village</p><p>Land’s End Pass: Tranquility cluster</p><p></p><p>Artisan Caravan: Vyerbluth: Caravan Master</p><p></p><p>Salt Caravan: Mishka: Caravan Master [/spoiler]</p><p>[ooc]Each of the characters receives 9 DP. State nominal actions and intentions and provide 2 random rolls.[/ooc]</p></blockquote><p></p>
[QUOTE="MacConnell, post: 9337664, member: 6855223"] [B]Cycle[/B]: 498. [B]Day[/B]: 166. [B]Season[/B]: Harvest. [spoiler=Speed] Iguanids: 500 - 282 = 218 Cina: 500 - 249 = 251 Kuwaia: 500 - 241 = 259 Britta: 500 - 217 = 283 Cormorante: 500 - 214 = 286 Sprthnt: 500 - 196 = 304 [/spoiler] [spoiler=Augmentations] Cormorante: 63(soullessness) Britta: 54(blur) Sprthnt: 54(soullessness) Kuwaia: 45(camouflage) Cina: 63(camouflage) [/spoiler] [spoiler=Hide] Britta: 41(stealth) + 59(d100) = 100 Cina: 70 + 59 + 63(camo) = 192 Iguanids: 100(wariness) + 100(hearing) + 65(d100) = 265 [/spoiler] [spoiler=Physical Assault] Cormorante: 54(aggression) + 50(accuracy) + 87(bolster) + 71(d100) = 263 - 100(prone) + 50(kilter) = 213 Sprthnt: 48 + 40 + 77 + 71 = 236 - 100 + 40 = 176 Kuwaia: 63(finesse) + 56 + 59(tranquility) + 71 = 249 - 100 + 56 = 205 Iguanids: 220(throw) + 65(d100) = 285 Cormorante: 54(aggression) + 87(bolster) + 71(d100) = 212 285 - 212 = 73 - 49(contortion) = 24% * 10 = 2 Britta: 34 + 34 + 71 = 139 285 - 139 = 146 - 50 = 96% * 10 = 10 Sprthnt: 49 + 77 + 71 = 197 285 - 197 = 88 - 40 = 48 * 10 = 5 Kuwaia: 53 + 45(fury) + 71 = 169 285 - 169 = 116 - 56 = 60 * 10 = 6 Iguanids: 220(dodge) + 65 = 285 [/spoiler] [spoiler=Mystical Assault] Iguanids: 220(anguish) + 62(d100) = 282 Cormorante: 54(conditioning) + 43(clarity) + 68(d100) = 165 + 52(quietude) = 217 282 - 217 = 65% * 9 = 6 Britta: 44 + 54 + 68 = 166 282 - 166 = 116% * 9 = 10 Sprthnt: 45 + 43 + 68 = 156 + 74 = 230 282 - 230 = 52% * 9 = 5 Kuwaia: 63 + 59(tranquility) + 68 = 190 282 - 190 = 92% * 9 = 8 Cina: 44 + 86 + 68 = 198 282 - 198 = 84% * 9 = 7 [/spoiler] [spoiler=Projectile Assault] Cina: 45(launch) + 50(accuracy) + 86(tranquility) + 71(d100) = 252 + 50(range) = 302 Iguanids: 100(avoidance) + 65(d100) = 165 302 - 165 = 137% * 10 = 14 - 8(deflect) = 6[/spoiler] [spoiler=Combat Data] I1: Body: 6 - 6 = 0, incapacitated. (sprthnt) [/spoiler] None of the lizards roars a second time; instead, they charge at the cluster of three, moving far faster than could be predicted. The first iguanid slams into Cormorante, knocking him backward about two strides. He is not particularly hurt by being knocked down, but he is unable to make contact with the swift reptile when he attempts to cut it with his axe. Britta is not able to hide before one of the lizards runs into her. She is knocked backward 10 strides, losing consciousness as she collides with the ground. Sprthnt is hit by one of the iguanids, next, and knocked backward about five strides. He is dazed by the blow but functional, though unable to yet retaliate. Kuwaia is hit at that same instant, being knocked backward about six strides. She is a bit confused and unable to strike back at the lizard. Cina, who is not directly facing an iguanid, takes aim and fires at the one nearest her, which is the one that hit Sprthnt, because the one on Britta is too far away. The arrow strikes true. The resilient hide of the iguanid slows the projectile but not enough. The shaft buries deep enough to incapacitate the reptile. The other three lizards show no loss of aggression, especially since their opponents are prone. [spoiler=Character Data] Cormorante: Will: 24 - 6 = 18. Mind: 10 - 2 = 8, dazed, prone. Tunic: 57 - 2 = 55 Britta: Will: 33 - 10 = 23. Mind: 10 - 10 = 0, unconscious, prone. Tunic: 57 Stones: 20: Sprthnt: Will: 33 - 5 = 28. Mind: 10 - 5 = 5, dazed, prone. Tunic: 59 Kuwaia: Will: 33 - 8 = 25. Mind: 10 - 6 = 4, confused, prone. Mantle: 29 Tunic: 50 Cina: Will: 33 - 7 = 26. Tunic: 58 Arrows: 18: ularin [/spoiler] [spoiler=Collectibles] Coins: 3167 clams Light Hides: 200 cover: Hinder 3/10 cover, Deflect 4, Soak 2: value 6/10 cover Standard Hide: 80 cover: Hinder 6/10 cover, Deflect 9, Soak 4, value 8/10 cover Enameled Elytra: 11 pairs: 20 each Jeweled Elytra: 6 pairs: 40 each berserker: 4: 10 clams per measure bliss: 1: ?? deadly seeds: 3: {Impede x3}: 10 per measure helplessness: 2: {Impede x3}: 10 per measure serenity: 1: {Impede x3}: 10 per measure soothe: 50: 1 per measure tranquility: 1: 2 per measure coal: 7 bricks: {heat x3}: 5 clams each amberstone: 2: {compulsion x3}: 20 clams azurestone: 3: 20 clams daystone: 2: {enthrall x4}: 50 clams emberstone: 4: {enthrall x2}: 10 clams each firestone: 3: (Health & Confluence +3): 50 clams grapestone: 3: 20 clams each jade: 2: 20 clams onyx: 1: {Frostbite or Insulate x4}: 50 clams ruddystone: 2: 10 clams each shadestone: 1: 20 clams slickstone: 1: {Insulate x3}: 20 clams sulfur: 6: {heat x 4}{Ionize x 4} twilightstone: 3: 50 clams aluminum: 9: {electrocute x3}: 5 clams chromium: 15: {compulsion x3}: 10 clams each iron: 6: {electrocute x2}: 5 clams each magnesium: 8: 5 clams each manganese: 1: {leech x3} nickel: 11: {electrocute x4}: 10 clams each molybdenum: 11: {compulsion or electrocute x4}: 15 clams each zinc: 16: {restore x3}: 10 clams each [/spoiler] [spoiler=Discoveries] Crystal Oasis: Shimadow village Tranquility cluster Crystal River: Maldrog village Dragon’s Footprint: Da’Roneh village Land’s End Pass: Tranquility cluster Artisan Caravan: Vyerbluth: Caravan Master Salt Caravan: Mishka: Caravan Master [/spoiler] [ooc]Each of the characters receives 9 DP. State nominal actions and intentions and provide 2 random rolls.[/ooc] [/QUOTE]
Insert quotes…
Verification
Post reply
Community
Playing the Game
Play by Post
Upward from Land's End
Top