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Unearthed Arcana: Mages of Strixhaven
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<blockquote data-quote="Hussar" data-source="post: 8308581" data-attributes="member: 22779"><p>Yeah, I have to go with [USER=6915329]@Faolyn[/USER] on this. If a basic element of a class, such as a rogue's backstab, is causing the DM so much angst that they hate the game, there's WAY more problems at that table than just that. </p><p></p><p>I do get what you're saying [USER=6747251]@Micah Sweet[/USER], and, as a general rule of thumb, sure, a DM shouldn't run games they are not enjoying. But, it's not a binary thing here. There's all sorts of shades of grey, and the reasons the DM isn't enjoying the game matter a LOT as to whether or not that DM should be running games. </p><p></p><p>I mean, seriously, an 11th level rogue is dealing [weapon+Stat+6d6] damage per round (presuming the rogue is getting sneak attack, which, by and large the rogue will be), so, somewhere in the neighbourhood of about 30 points of damage per round Give or take. A fighter, without any items, is dealing [weapon+StatX3] points of damage per round, so, about 30 points of damage (10 points/hit is not unreasonable) per round. Those two more attacks per round will make that fighter (not counting any bonuses like subclass damage bonuses) pretty much deal the same damage over the course of an adventuring day as the rogue. The only real problem is the DM is being shocked by spike damage and isn't really looking at the big picture. If rogue sneak attack is causing the DM problems, that's on the DM, not the player.</p></blockquote><p></p>
[QUOTE="Hussar, post: 8308581, member: 22779"] Yeah, I have to go with [USER=6915329]@Faolyn[/USER] on this. If a basic element of a class, such as a rogue's backstab, is causing the DM so much angst that they hate the game, there's WAY more problems at that table than just that. I do get what you're saying [USER=6747251]@Micah Sweet[/USER], and, as a general rule of thumb, sure, a DM shouldn't run games they are not enjoying. But, it's not a binary thing here. There's all sorts of shades of grey, and the reasons the DM isn't enjoying the game matter a LOT as to whether or not that DM should be running games. I mean, seriously, an 11th level rogue is dealing [weapon+Stat+6d6] damage per round (presuming the rogue is getting sneak attack, which, by and large the rogue will be), so, somewhere in the neighbourhood of about 30 points of damage per round Give or take. A fighter, without any items, is dealing [weapon+StatX3] points of damage per round, so, about 30 points of damage (10 points/hit is not unreasonable) per round. Those two more attacks per round will make that fighter (not counting any bonuses like subclass damage bonuses) pretty much deal the same damage over the course of an adventuring day as the rogue. The only real problem is the DM is being shocked by spike damage and isn't really looking at the big picture. If rogue sneak attack is causing the DM problems, that's on the DM, not the player. [/QUOTE]
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