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Unearthed Arcana: Druid Circles And Wild Shape
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<blockquote data-quote="gweinel" data-source="post: 7704214" data-attributes="member: 2165"><p>Another UA that leaves me unimpressed at least. I think they want to see what mechanic and theme like to us or not than to provide to us a viable subclass to play. Ok, i know this the purpose of Unearthed Arcana but i think previous articles (before this class series UA) were provided better options.</p><p></p><p>Again as with the UA of Cleric i think they want to test new mechanics (like the pool of dice and auras) and doing it so they dress these mechanics with some flavour. </p><p></p><p>Circle of Dreams is another Feywild subclass after the one we saw in the Bard UA. Thematically is indifferent. Maybe some ppl would want to play a feywild druid but it is not for me. If i wanted to play a druid with connections with the feywild i would see one from the other side of the spectrum. A dark Unseelie Court Druid would be more intersting imho. Mechanically we see a healer druid. Circle of Dreams provides two healing abilities to the party, the capstone ability and the base 2nd level ability. The 6th level ability is an camp-rest ability. I would consider it more as ribbon than a proper ability. On the other hand the 10th lvl ability seems quite powerful ...something that wants to be abused. Overall i think this subclass needs to find more tuning if it is be published. </p><p></p><p></p><p>Circle of Shepard. This the 2nd class after barbarian that we see the utilization of spirits. When I was asking about a summoner druid i didn't have this in my mind. If someone changes the word from druid to shaman probably all the abilities would feel more suitable. This shaman version of druid gets spirit companions to help you and your allies. Thematically a shaman class is something that i would love to see, and the druid class seems to be the ideal. Unfortunately i don't like the implementation. They try to create a hybrid between a spirit caster and a summoner in the same way that they worked conjurer. I despised their approach. I would prefer to see a set of abilities that full promote either the shaman/spirit concept or the summoner concept, not both of them. Mechanically the auras seems unpolished and clunky. There is a micromanagement that reminds the bad aspects of 4th edition. I don't want to have in mind who ally is in or out of the aura in order to get 2-3 hit points. btw why they didn't rename the spirits to totems since they are immobile? Overall, i wanted to like the shaman druid but this has so many flaws that wouldn't consider as playable choice. </p><p></p><p>Twilight Druid. An undead hunter druid? That at least is what advertises. Well, it has only a very situational ability which interacts with the undead. A poor selection of fluff imho. It has one ability which casts speak with dead, another one which casts etherealness and a third which grants radiant/necrotic resistance. SOOO uninspiring, so boring abilities. The basic 2nd level ability has many functions. Again the micromanagement could be very frustrating: you have a pool of die equal to your level which deals necrotic damage. If your spell deals the killing blow then in an area the allies gains 2hp/die or 5hp/die if your victims are undead. Overcomplicated and too situational ability. Overall, i think this is the worse of the three subclasses. </p><p></p><p>This probably the worst Unearthed Arcana of the class series.</p><p></p><p>ps. sorry for my bad english and the ranting style of writing.</p></blockquote><p></p>
[QUOTE="gweinel, post: 7704214, member: 2165"] Another UA that leaves me unimpressed at least. I think they want to see what mechanic and theme like to us or not than to provide to us a viable subclass to play. Ok, i know this the purpose of Unearthed Arcana but i think previous articles (before this class series UA) were provided better options. Again as with the UA of Cleric i think they want to test new mechanics (like the pool of dice and auras) and doing it so they dress these mechanics with some flavour. Circle of Dreams is another Feywild subclass after the one we saw in the Bard UA. Thematically is indifferent. Maybe some ppl would want to play a feywild druid but it is not for me. If i wanted to play a druid with connections with the feywild i would see one from the other side of the spectrum. A dark Unseelie Court Druid would be more intersting imho. Mechanically we see a healer druid. Circle of Dreams provides two healing abilities to the party, the capstone ability and the base 2nd level ability. The 6th level ability is an camp-rest ability. I would consider it more as ribbon than a proper ability. On the other hand the 10th lvl ability seems quite powerful ...something that wants to be abused. Overall i think this subclass needs to find more tuning if it is be published. Circle of Shepard. This the 2nd class after barbarian that we see the utilization of spirits. When I was asking about a summoner druid i didn't have this in my mind. If someone changes the word from druid to shaman probably all the abilities would feel more suitable. This shaman version of druid gets spirit companions to help you and your allies. Thematically a shaman class is something that i would love to see, and the druid class seems to be the ideal. Unfortunately i don't like the implementation. They try to create a hybrid between a spirit caster and a summoner in the same way that they worked conjurer. I despised their approach. I would prefer to see a set of abilities that full promote either the shaman/spirit concept or the summoner concept, not both of them. Mechanically the auras seems unpolished and clunky. There is a micromanagement that reminds the bad aspects of 4th edition. I don't want to have in mind who ally is in or out of the aura in order to get 2-3 hit points. btw why they didn't rename the spirits to totems since they are immobile? Overall, i wanted to like the shaman druid but this has so many flaws that wouldn't consider as playable choice. Twilight Druid. An undead hunter druid? That at least is what advertises. Well, it has only a very situational ability which interacts with the undead. A poor selection of fluff imho. It has one ability which casts speak with dead, another one which casts etherealness and a third which grants radiant/necrotic resistance. SOOO uninspiring, so boring abilities. The basic 2nd level ability has many functions. Again the micromanagement could be very frustrating: you have a pool of die equal to your level which deals necrotic damage. If your spell deals the killing blow then in an area the allies gains 2hp/die or 5hp/die if your victims are undead. Overcomplicated and too situational ability. Overall, i think this is the worse of the three subclasses. This probably the worst Unearthed Arcana of the class series. ps. sorry for my bad english and the ranting style of writing. [/QUOTE]
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